#import vertices::VertexIn struct VertexOutput { @builtin(position) position: vec4, } @vertex fn vertex_main(input: VertexIn) -> VertexOutput { var output: VertexOutput; output.position = input.position; return output; } @fragment fn fragment_main(input: VertexOutput) -> @location(0) vec4 { return vec4(1.0, 1.0, 1.0, 1.0); }