# whisper-rs Rust bindings to [whisper.cpp](https://github.com/ggerganov/whisper.cpp/) ## Usage ```rust fn main() { // load a context and model let mut ctx = WhisperContext::new("path/to/model").expect("failed to load model"); // create a params object let mut params = FullParams::new(DecodeStrategy::Greedy { n_past: 0 }); // assume we have a buffer of audio data // here we'll make a fake one, floating point samples, 32 bit, 16KHz, mono let audio_data = vec![0_f32; 16000 * 2]; // now we can run the model ctx.full(params, &audio_data[..]) .expect("failed to run model"); // fetch the results let num_segments = ctx.full_n_segments(); for i in 0..num_segments { let segment = ctx.full_get_segment_text(i).expect("failed to get segment"); let start_timestamp = ctx.full_get_segment_t0(i); let end_timestamp = ctx.full_get_segment_t1(i); println!("[{} - {}]: {}", start_timestamp, end_timestamp, segment); } } ``` See [examples/basic_use.rs](examples/basic_use.rs) for more details. Lower level bindings are exposed if needed, but the above should be enough for most use cases. See the docs: https://docs.rs/whisper-rs/ for more details. ## Troubleshooting * I get an error about a lot of undefined symbols at compile time! * These symbols might be part of the C++ standard library. * Try linking against it with the `-Clink-args=-lstdc++` compiler flag: * `RUSTFLAGS="-Clink-args=-lstdc++" cargo build` * Windows/macOS/Android aren't working! * I don't have a way to test these platforms, so I can't really help you. * If you can get it working, please open a PR! * I get a panic during binding generation build! * You can attempt to fix it yourself, or you can set the `WHISPER_DONT_GENERATE_BINDINGS` environment variable. This skips attempting to build the bindings whatsoever and copies the existing ones. They may be out of date, but it's better than nothing. * `WHISPER_DONT_GENERATE_BINDINGS=1 cargo build` * If you can fix the issue, please open a PR! * M1 build info: * See [this issue](https://github.com/tazz4843/whisper-rs/pull/2) for more info. ## License [Unlicense](LICENSE) tl;dr: public domain