use platform::*; use windows_dll::dll; #[test] fn link_name() { #[dll("user32.dll")] extern "system" { #[link_name = "SetWindowCompositionAttribute"] fn set_window_composition_attribute( h_wnd: HWND, data: *mut WINDOWCOMPOSITIONATTRIBDATA, ) -> BOOL; } } #[allow(non_snake_case)] type WINDOWCOMPOSITIONATTRIB = u32; #[allow(non_snake_case)] #[repr(C)] pub struct WINDOWCOMPOSITIONATTRIBDATA { Attrib: WINDOWCOMPOSITIONATTRIB, pvData: PVOID, cbData: SIZE_T, } #[cfg(feature = "winapi")] mod platform { pub use winapi::shared::{basetsd::SIZE_T, minwindef::BOOL, ntdef::PVOID, windef::HWND}; } #[cfg(feature = "windows")] mod platform { use core::ffi::c_void; pub use windows::Win32::Foundation::{BOOL, HWND}; pub type PVOID = *mut c_void; #[allow(non_camel_case_types)] pub type SIZE_T = usize; }