# Winit Input Helper [![Crates.io](https://img.shields.io/crates/v/winit_input_helper.svg)](https://crates.io/crates/winit_input_helper) [![Docs](https://docs.rs/winit_input_helper/badge.svg)](https://docs.rs/winit_input_helper) Processes and stores winit events, allowing input state to be queried at any time. ## How to use Each event is passed to the `WinitInputHelper` via the `update` method. The current input state can then be accessed via methods such as `key_pressed`, `key_released`, `key_held`, `mouse`, `mouse_diff` etc. To see all available methods look at [docs.rs](https://docs.rs/winit_input_helper) ```rust use winit::event_loop::EventLoop; use winit::keyboard::{Key, KeyCode}; use winit::window::WindowBuilder; use winit_input_helper::WinitInputHelper; fn main() { let mut input = WinitInputHelper::new(); let event_loop = EventLoop::new().unwrap(); let _window = WindowBuilder::new().build(&event_loop).unwrap(); event_loop .run(move |event, elwt| { // Pass every event to the WinitInputHelper. // It will return true when the last event has been processed and it is time to run your application logic. if input.update(&event) { if input.key_released(KeyCode::KeyQ) || input.close_requested() || input.destroyed() { elwt.exit(); return; } if input.key_pressed(KeyCode::KeyW) { println!("The 'W' key (US layout) was pressed on the keyboard"); } if input.key_held(KeyCode::KeyR) { println!("The 'R' key (US layout) key is held"); } // query the change in cursor this update let cursor_diff = input.cursor_diff(); if cursor_diff != (0.0, 0.0) { println!("The cursor diff is: {:?}", cursor_diff); println!("The cursor position is: {:?}", input.cursor()); } // You are expected to control your own timing within this block. // Usually via rendering with vsync. // render(); } }) .unwrap(); } ``` ## Publishing a new version In order to avoid forcing the user to enable the default winit backends, winit_input_helper sets its winit dependency to `default-features = false`. This complicates the publishing procedure a little because winit cannot compile without any backends enabled. So to publish we run: `cargo publish --features winit/default`