![workers-rs](.github/logo.png) [![crates.io](https://img.shields.io/crates/v/worker-plus)](https://crates.io/crates/worker-plus) [![docs.rs](https://img.shields.io/docsrs/worker-plus)](https://docs.rs/worker-plus) Note: This is a fork to workers-rs. **Work-in-progress** ergonomic Rust bindings to Cloudflare Workers environment. Write your entire worker in Rust! Read the [Notes and FAQ](#notes-and-faq) ## Example Usage ```rust use worker::*; #[event(fetch)] pub async fn main(req: Request, env: Env, _ctx: worker::Context) -> Result { console_log!( "{} {}, located at: {:?}, within: {}", req.method().to_string(), req.path(), req.cf().coordinates().unwrap_or_default(), req.cf().region().unwrap_or("unknown region".into()) ); if !matches!(req.method(), Method::Post) { return Response::error("Method Not Allowed", 405); } if let Some(file) = req.form_data().await?.get("file") { return match file { FormEntry::File(buf) => { Response::ok(&format!("size = {}", buf.bytes().await?.len())) } _ => Response::error("`file` part of POST form must be a file", 400), }; } Response::error("Bad Request", 400) } ``` ### Or use the `Router`: Parameterize routes and access the parameter values from within a handler. Each handler function takes a `Request`, and a `RouteContext`. The `RouteContext` has shared data, route params, `Env` bindings, and more. ```rust use worker::*; #[event(fetch)] pub async fn main(req: Request, env: Env, _ctx: worker::Context) -> Result { // Create an instance of the Router, which can use parameters (/user/:name) or wildcard values // (/file/*pathname). Alternatively, use `Router::with_data(D)` and pass in arbitrary data for // routes to access and share using the `ctx.data()` method. let router = Router::new(); // useful for JSON APIs #[derive(Deserialize, Serialize)] struct Account { id: u64, // ... } router .get_async("/account/:id", |_req, ctx| async move { if let Some(id) = ctx.param("id") { let accounts = ctx.kv("ACCOUNTS")?; return match accounts.get(id).json::().await? { Some(account) => Response::from_json(&account), None => Response::error("Not found", 404), }; } Response::error("Bad Request", 400) }) // handle files and fields from multipart/form-data requests .post_async("/upload", |mut req, _ctx| async move { let form = req.form_data().await?; if let Some(entry) = form.get("file") { match entry { FormEntry::File(file) => { let bytes = file.bytes().await?; } FormEntry::Field(_) => return Response::error("Bad Request", 400), } // ... if let Some(permissions) = form.get("permissions") { // permissions == "a,b,c,d" } // or call `form.get_all("permissions")` if using multiple entries per field } Response::error("Bad Request", 400) }) // read/write binary data .post_async("/echo-bytes", |mut req, _ctx| async move { let data = req.bytes().await?; if data.len() < 1024 { return Response::error("Bad Request", 400); } Response::from_bytes(data) }) .run(req, env).await } ``` ## Getting Started The project uses [wrangler](https://github.com/cloudflare/wrangler2) version 2.x for running and publishing your Worker. Get the Rust worker project [template](https://github.com/cloudflare/templates/tree/main/worker-rust) manually, or run the following command: ```bash npm init cloudflare project_name worker-rust cd project_name ``` You should see a new project layout with a `src/lib.rs`. Start there! Use any local or remote crates and modules (as long as they compile to the `wasm32-unknown-unknown` target). Once you're ready to run your project: First check that the wrangler version is 2.x ```bash npx wrangler --version ``` Then, run your worker ```bash npx wrangler dev ``` Finally, go live: ```bash # configure your routes, zones & more in your worker's `wrangler.toml` file npx wrangler publish ``` If you would like to have `wrangler` installed on your machine, see instructions in [wrangler repository](https://github.com/cloudflare/wrangler2). ## Durable Object, KV, Secret, & Variable Bindings All "bindings" to your script (Durable Object & KV Namespaces, Secrets, and Variables) are accessible from the `env` parameter provided to both the entrypoint (`main` in this example), and to the route handler callback (in the `ctx` argument), if you use the `Router` from the `worker` crate. ```rust use worker::*; #[event(fetch, respond_with_errors)] pub async fn main(req: Request, env: Env, _ctx: worker::Context) -> Result { utils::set_panic_hook(); let router = Router::new(); router .on_async("/durable", |_req, ctx| async move { let namespace = ctx.durable_object("CHATROOM")?; let stub = namespace.id_from_name("A")?.get_stub()?; stub.fetch_with_str("/messages").await }) .get("/secret", |_req, ctx| { Response::ok(ctx.secret("CF_API_TOKEN")?.to_string()) }) .get("/var", |_req, ctx| { Response::ok(ctx.var("BUILD_NUMBER")?.to_string()) }) .post_async("/kv", |_req, ctx| async move { let kv = ctx.kv("SOME_NAMESPACE")?; kv.put("key", "value")?.execute().await?; Response::empty() }) .run(req, env).await } ``` For more information about how to configure these bindings, see: - https://developers.cloudflare.com/workers/cli-wrangler/configuration#keys - https://developers.cloudflare.com/workers/learning/using-durable-objects#configuring-durable-object-bindings ## Durable Objects ### Define a Durable Object in Rust To define a Durable Object using the `worker` crate you need to implement the `DurableObject` trait on your own struct. Additionally, the `#[durable_object]` attribute macro must be applied to _both_ your struct definition and the trait `impl` block for it. ```rust use worker::*; #[durable_object] pub struct Chatroom { users: Vec, messages: Vec, state: State, env: Env, // access `Env` across requests, use inside `fetch` } #[durable_object] impl DurableObject for Chatroom { fn new(state: State, env: Env) -> Self { Self { users: vec![], messages: vec![], state: state, env, } } async fn fetch(&mut self, _req: Request) -> Result { // do some work when a worker makes a request to this DO Response::ok(&format!("{} active users.", self.users.len())) } } ``` You'll need to "migrate" your worker script when it's published so that it is aware of this new Durable Object, and include a binding in your `wrangler.toml`. - Include the Durable Object binding type in you `wrangler.toml` file: ```toml # ... [durable_objects] bindings = [ { name = "CHATROOM", class_name = "Chatroom" } # the `class_name` uses the Rust struct identifier name ] [[migrations]] tag = "v1" # Should be unique for each entry new_classes = ["Chatroom"] # Array of new classes ``` - For more information about migrating your Durable Object as it changes, see the docs here: https://developers.cloudflare.com/workers/learning/using-durable-objects#durable-object-migrations-in-wranglertoml ## Queues ### Enabling queues As queues are in beta you need to enable the `queue` feature flag. Enable it by adding it to the worker dependency in your `Cargo.toml`: ```toml worker = {version = "...", features = ["queue"]} ``` ### Example worker consuming and producing messages: ```rust use worker::*; use serde::{Deserialize, Serialize}; #[derive(Serialize, Debug, Clone, Deserialize)] pub struct MyType { foo: String, bar: u32, } // Consume messages from a queue #[event(queue)] pub async fn main(message_batch: MessageBatch, env: Env, _ctx: Context) -> Result<()> { // Get a queue with the binding 'my_queue' let my_queue = env.queue("my_queue")?; // Deserialize the message batch let messages = message_batch.messages()?; // Loop through the messages for message in messages { // Log the message and meta data console_log!( "Got message {:?}, with id {} and timestamp: {}", message.body, message.id, message.timestamp.to_string() ); // Send the message body to the other queue my_queue.send(&message.body).await?; } // Retry all messages message_batch.retry_all(); Ok(()) } ``` # Notes and FAQ It is exciting to see how much is possible with a framework like this, by expanding the options developers have when building on top of the Workers platform. However, there is still much to be done. Expect a few rough edges, some unimplemented APIs, and maybe a bug or two here and there. It’s worth calling out here that some things that may have worked in your Rust code might not work here - it’s all WebAssembly at the end of the day, and if your code or third-party libraries don’t target `wasm32-unknown-unknown`, they can’t be used on Workers. Additionally, you’ve got to leave your threaded async runtimes at home; meaning no Tokio or async_std support. However, async/await syntax is still available and supported out of the box when you use the `worker` crate. We fully intend to support this crate and continue to build out its missing features, but your help and feedback is a must. We don’t like to build in a vacuum, and we’re in an incredibly fortunate position to have brilliant customers like you who can help steer us towards an even better product. So give it a try, leave some feedback, and star the repo to encourage us to dedicate more time and resources to this kind of project. If this is interesting to you and you want to help out, we’d be happy to get outside contributors started. We know there are improvements to be made such as compatibility with popular Rust HTTP ecosystem types (we have an example conversion for [Headers](https://github.com/cloudflare/workers-rs/blob/3d5876a1aca0a649209152d1ffd52dae7bccda87/libworker/src/headers.rs#L131-L167) if you want to make one), implementing additional Web APIs, utility crates, and more. In fact, we’re always on the lookout for great engineers, and hiring for many open roles - please [take a look](https://www.cloudflare.com/careers/). ### FAQ 1. Can I deploy a Worker that uses `tokio` or `async_std` runtimes? - Currently no. All crates in your Worker project must compile to `wasm32-unknown-unknown` target, which is more limited in some ways than targets for x86 and ARM64. 2. The `worker` crate doesn't have _X_! Why not? - Most likely, it should, we just haven't had the time to fully implement it or add a library to wrap the FFI. Please let us know you need a feature by [opening an issue](https://github.com/cloudflare/workers-rs/issues). 3. My bundle size exceeds Workers 1MB limits, what do I do? - We're working on solutions here, but in the meantime you'll need to minimize the number of crates your code depends on, or strip as much from the `.wasm` binary as possible. Here are some extra steps you can try: https://rustwasm.github.io/book/reference/code-size.html#optimizing-builds-for-code-size # Contributing Your feedback is welcome and appreciated! Please use the issue tracker to talk about potential implementations or make feature requests. If you're interested in making a PR, we suggest opening up an issue to talk about the change you'd like to make as early as possible. ## Project Contents - **worker**: the user-facing crate, with Rust-familiar abstractions over the Rust<->JS/WebAssembly interop via wrappers and convenience library over the FFI bindings. - **worker-sys**: Rust extern "C" definitions for FFI compatibility with the Workers JS Runtime. - **worker-macros**: exports `event` and `durable_object` macros for wrapping Rust entry point in a `fetch` method of an ES Module, and code generation to create and interact with Durable Objects. - **worker-sandbox**: a functioning Cloudflare Worker for testing features and ergonomics. - **worker-build**: a cross-platform build command for `workers-rs`-based projects.