use world_dispatcher::*; fn main() { #[derive(Default)] pub struct A; let mut world = World::default(); let sys = (|_comps: &A| Ok(())).system(); let mut dispatch = DispatcherBuilder::new().add_system(sys).build(&mut world); dispatch.run_seq(&world).unwrap(); dispatch.run_seq(&world).unwrap(); dispatch.run_seq(&world).unwrap(); assert!(world.get::().is_ok()); }