# Worley noise [![Documentation](https://img.shields.io/badge/documentation-online-blue.svg?style=for-the-badge)](https://docs.rs/worley-noise/) [![Crates.io](https://img.shields.io/crates/v/worley-noise.svg?style=for-the-badge)](https://crates.io/crates/worley-noise) --- ## What is this [This paper](http://www.rhythmiccanvas.com/research/papers/worley.pdf) explains it pretty well --- ![Worley noise](noise_1.png) ![Worley noise](noise_2.png) ![Worley noise](noise_3.png) ![Worley noise](noise_4.png) --- ## Using it ``` worley-noise = "*" ``` Check the examples directory! --- ## Running the examples ``` cargo run --release --example color_noise cargo run --release --example animated_color_noise ``` --- ## WebAssembly If compiled for the web (to disable multithreading): ``` worley-noise = { version = "*", features = ["web"] } ``` [Here](https://gitlab.com/Sogomn/webworley) is an example project, [here](https://sogomn.gitlab.io/noise/) is the result. --- Always open for feedback and questions!