#category Item Pool /// Bonus+ /// /// Break the game with overpowered Bonus Upgrades Flags: Bonus+ !!include rapid_smash_core !!include rapid_sword_core !!include rapid_spear_core //// How many Rapid Smashes to shuffle in !!parameter rapidSmashes int:3 //// How many Rapid Swords to shuffle in !!parameter rapidSwords int:3 //// How many Rapid Spears to shuffle in !!parameter rapidSpears int:2 //// How many Rapid Grenade to shuffle in !!parameter rapidGrenade int:2 //// How many Quickshot upgrade to shuffle in !!parameter quickshotUpgrade int:2 //// How many Rapid Regenerate to shuffle in !!parameter rapidRegenerate int:1 //// How many Melting Blaze to shuffle in !!parameter meltingBlaze int:1 //// How many Melting Sword to shuffle in !!parameter meltingSword int:1 //// How many Melting Shuriken to shuffle in !!parameter meltingShuriken int:1 //// How many Uncharged Bashgrenades to shuffle in !!parameter unchargedBashnades int:1 //// How many Extra Grenade to shuffle in !!parameter extraGrenade int:1 //// How many Splinter Grenade to shuffle in !!parameter splinterGrenade int:1 //// How many Unlimited Sentries to shuffle in !!parameter unlimitedSentries int:1 //// How many Sentry Burst Upgrades to shuffle in !!parameter sentryBurstUpgrades int:1 //// How many Sentry Fire Rate Upgrades to shuffle in !!parameter sentryFireRateUpgrades int:1 //// How many Extra Shurikens to shuffle in !!parameter extraShurikens int:1 !!add $PARAM(rapidSmashes)x 8|4|50|byte|+1 // Rapid Smashes !!add $PARAM(rapidSwords)x 8|4|51|byte|+1 // Rapid Swords !!add $PARAM(rapidSpears)x 8|9|12|byte|+1 // Rapid Spears !!add $PARAM(rapidRegenerate)x 8|4|91|float|+1 // Rapid Regenerates !!name 8|4|91|float|+1 #Rapid Regenerate# !!display 8|4|91|float|+1 #Rapid Regenerate x$(4|91)# !!description 8|4|91|float|+1 Heal faster with Regenerate // Melting Upgrades !!add $PARAM(meltingBlaze)x 8|4|71|bool|true !!name 8|4|71|bool|true #Melting Blaze# !!description 8|4|71|bool|true Blaze melts ice and ignites lanterns !!icon 8|4|71|bool|true file:assets/icons/bonus/meltingblaze.png !!add $PARAM(meltingSword)x 8|4|72|bool|true !!name 8|4|72|bool|true #Melting Sword# !!description 8|4|72|bool|true Sword melts ice and ignites lanterns !!icon 8|4|72|bool|true file:assets/icons/bonus/meltingsword.png !!add $PARAM(meltingShuriken)x 8|4|75|bool|true !!name 8|4|75|bool|true #Melting Shuriken# !!description 8|4|75|bool|true Shuriken melts ice and ignites lanterns !!icon 8|4|75|bool|true file:assets/icons/bonus/meltingshuriken.png // Grenade Upgrades !!add $PARAM(unchargedBashnades)x 8|4|42|bool|true !!name 8|4|42|bool|true #Uncharged Bashgrenades# !!description 8|4|42|bool|true Bash your Grenades without charging them first on the ground !!icon 8|4|42|bool|true file:assets/icons/bonus/unchargedbashgrenade.png !!add $PARAM(extraGrenade)x 8|4|40|byte|+1 !!name 8|4|40|byte|+1 #Extra Grenade# !!display 8|4|40|byte|+1 #Extra Grenade x$(4|40)# !!description 8|4|40|byte|+1 Throw multiple Grenades without exploding the prior one !!icon 8|4|40|byte|+1 file:assets/icons/bonus/extragrenade.png !!add $PARAM(splinterGrenade)x 8|4|45|byte|+2 !!name 8|4|45|byte|+2 #Splinter Grenade# !!description 8|4|45|byte|+2 Throw 2 additional Grenades !!icon 8|4|45|byte|+2 file:assets/icons/bonus/splintergrenade.png !!add $PARAM(rapidGrenade)x 8|4|44|float|-0.5 !!name 8|4|44|float|-0.5 #Rapid Grenade# !!description 8|4|44|float|-0.5 Grenade attacks are faster !!icon 8|4|44|float|-0.5 file:assets/icons/bonus/rapidgrenade.png // Bow Upgrade !!add $PARAM(quickshotUpgrade)x 8|4|10|float|-0.4 !!name 8|4|10|float|-0.4 #Quickshot Upgrade# !!description 8|4|10|float|-0.4 Bow attacks with Quickshot are faster !!icon 8|4|10|float|-0.4 file:assets/icons/bonus/rapidquickshot.png // Unlimited Sentries !!add $PARAM(unlimitedSentries)x 8|4|37|byte|100 !!name 8|4|37|byte|100 #Unlimited Sentries# !!display 8|4|37|byte|100 #Unlimited Sentries# !!description 8|4|37|byte|100 Spawn unlimited Sentries // Sentry Burst Upgrade !!add $PARAM(sentryBurstUpgrades)x 8|4|46|byte|+10 !!name 8|4|46|byte|+10 #Sentry Burst Upgrade# !!display 8|4|46|byte|+10 #Sentry Burst Upgrade# !!description 8|4|46|byte|+10 Sentry fires more shots per burst // Sentry Fire Rate Upgrade !!add $PARAM(sentryFireRateUpgrades)x 8|4|47|float|+2.5 !!name 8|4|47|float|+2.5 #Sentry Fire Rate Upgrade# !!display 8|4|47|float|+2.5 #Sentry Fire Rate Upgrade# !!description 8|4|47|float|+2.5 Sentry fires shots even faster // Extra Shurikens !!add $PARAM(extraShurikens)x 8|4|38|byte|+1 !!name 8|4|38|byte|+1 #Extra Shuriken# !!display 8|4|38|byte|+1 #Extra Shuriken x$(4|38)# !!description 8|4|38|byte|+1 Throw multiple Shurikens