#category Item Pool /// Bonus Items /// /// Shuffles items unique to the randomizer into the world Flags: Bonus Items //// How many Health Regen to shuffle in !!parameter healthRegen int:3 //// How many Energy Regen to shuffle in !!parameter energyRegen int:3 //// How many Extra Jumps to shuffle in !!parameter extraJumps int:1 //// How many Extra Air Dashes to shuffle in !!parameter extraDashes int:1 //// How many Blaze Efficiency to shuffle in !!parameter blazeEfficiency int:1 //// How many Spike Efficiency to shuffle in !!parameter spikeEfficiency int:1 //// How many Shuriken Efficiency to shuffle in !!parameter shurikenEfficiency int:1 //// How many Sentry Efficiency to shuffle in !!parameter sentryEfficiency int:1 //// How many Bow Efficiency to shuffle in !!parameter bowEfficiency int:0 //// How many Regenerate Efficiency to shuffle in !!parameter regenEfficiency int:0 //// How many Flash Efficiency to shuffle in !!parameter flashEfficiency int:0 //// How many Grenade Efficiency to shuffle in !!parameter grenadeEfficiency int:1 !!add $PARAM(healthRegen)x 10|30 // Health Regen !!add $PARAM(energyRegen)x 10|31 // Energy Regen !!add $PARAM(extraJumps)x 10|35 // Extra Double Jump !!add $PARAM(extraDashes)x 10|36 // Extra Air Dash !!add $PARAM(blazeEfficiency)x 11|2 // Blaze Efficiency !!add $PARAM(spikeEfficiency)x 11|3 // Spike Efficiency !!add $PARAM(shurikenEfficiency)x 11|4 // Shuriken Efficiency !!add $PARAM(sentryEfficiency)x 11|5 // Sentry Efficiency !!add $PARAM(bowEfficiency)x 11|6 // Bow Efficiency !!add $PARAM(regenEfficiency)x 11|7 // Regeneration Efficiency !!add $PARAM(flashEfficiency)x 11|8 // Flash Efficiency !!add $PARAM(grenadeEfficiency)x 11|9 // Grenade Efficiency