#category Hints /// Knowledge Hints /// /// Interactively displays useful hints on niche randomizer knowledge while playing the seed !!include update_loop // This is our repetition breaker; we want to display some messages every time the player enters a hitbox, but of course not every frame while they are inside it 9|150|8|9|100|bool|false // Mouldwood Entrance 9|150|4|24|127|-4306|183|-4268|8|9|0|int|1|skip=1 9|150|4|24|127|-4306|183|-4268|4|17|18793|25789|0|4|17|6|1014|0|8|9|129|bool|true 9|150|4|24|127|-4306|183|-4268|8|9|100|bool|true 9|129|4|17|9|0|1|6|instant|noclear|p=-2|f=300|#Motay's Note#\nThe moki will only open the entrance once you find $[2|14]. // Baur the Bear 9|150|4|24|-527|-4033|-461|-4018|8|9|0|int|2|skip=1 9|150|4|24|-527|-4033|-461|-4018|4|17|28895|29098|0|4|17|6|1118|0|8|9|129|bool|true 9|150|4|24|-527|-4033|-461|-4018|8|9|100|bool|true 9|129|4|17|9|0|2|6|instant|noclear|p=-2|f=300|#Motay's Note#\nThe bear will only wake if you use $[2|118]. // Dash Tree Platform 9|150|4|24|-44|-4449|-32|-4439|8|9|0|int|3|skip=1 9|150|4|24|-44|-4449|-32|-4439|4|17|6|1102|0|4|17|6|1101|0|4|17|6|1104|0|8|9|129|bool|true 9|150|4|24|-44|-4449|-32|-4439|8|9|100|bool|true 9|129|4|17|9|0|3|6|instant|noclear|p=-2|f=300|#Motay's Note#\nThe semisolid platform will remain solid until you find $[2|102], $[2|101] or $[2|104]. // Voice Door 9|150|4|24|-98|-4245|-60|-4205|8|9|0|int|4|skip=1 9|150|4|24|-98|-4245|-60|-4205|4|17|46462|59806|0|8|9|129|bool|true 9|150|4|24|-98|-4245|-60|-4205|8|9|100|bool|true 9|129|4|17|9|0|4|6|instant|noclear|p=-2|f=300|#Motay's Note#\nThe moki will only open the door to Glades once you get the #Voice of the Forest# from Kwolok. // Reset if the player exited the hitbox 9|150|4|17|9|100|0|8|9|129|bool|false 9|150|8|9|0|int|0 // Regenerate in late areas 9|150|8|9|100|bool|false 9|150|4|24|-486|-3773|-476|-3763|8|9|100|bool|true // Ori touches Reach briefly after falling from the Wellspring escape 15|200|4|26|5|4|27|13|4|17|9|100|0|8|9|20|int|1 9|150|4|17|9|20|1|8|9|20|int|2 // One frame delay to wait for spawn items 9|20=2|4|17|6|1077|0|8|9|132|bool|true 9|132|6|instant|noclear|p=-2|f=300|#Motay's Note#\nIn Moki and Gorlek, entering zones after #The Wellspring# won't be required until you find $[2|77]. // Flap for Reach TP 28895|54235|8|9|21|int|1 9|150|4|17|9|21|1|8|9|21|int|2 9|21=2|4|17|6|1118|0|8|9|100|bool|false 9|21=2|4|17|6|1118|0|4|24|-284|-3971|-223|-3945|8|9|100|bool|true // Ignore on map activations 9|21=2|4|17|6|1118|0|4|17|9|100|0|6|instant|noclear|p=-2|f=300|#Motay's Note#\nUsing the $[5|4] won't be required until you find $[2|118]. // Glide for Mouldwood TP 18793|38871|8|9|22|int|1 9|150|4|17|9|22|1|8|9|22|int|2 9|22=2|4|17|6|1014|0|8|9|100|bool|false 9|22=2|4|17|6|1014|0|4|24|499|-4381|561|-4335|8|9|100|bool|true 9|22=2|4|17|6|1014|0|4|17|9|100|0|6|instant|noclear|p=-2|f=300|#Motay's Note#\nUsing the $[5|6] won't be required until you find $[2|14]. // Water for East Luma TP 945|58183|8|9|23|int|1 9|150|4|17|9|23|1|8|9|23|int|2 9|23=2|4|17|6|2000|0|8|9|100|bool|false 9|23=2|4|17|6|2000|0|4|24|-1334|-4160|-1280|-4121|8|9|100|bool|true 9|23=2|4|17|6|2000|0|4|17|9|100|0|6|instant|noclear|p=-2|f=300|#Motay's Note#\nUsing the $[5|2] won't be required until you find $[9|0]. // Water for West Luma TP 945|1370|8|9|24|int|1 9|150|4|17|9|24|1|8|9|24|int|2 9|24=2|4|17|6|2000|0|8|9|100|bool|false 9|24=2|4|17|6|2000|0|4|24|-1677|-4175|-1625|-4156|8|9|100|bool|true 9|24=2|4|17|6|2000|0|4|17|9|100|0|6|instant|noclear|p=-2|f=300|#Motay's Note#\nUsing the $[5|13] won't be required until you find $[9|0]. // Burrow for East Wastes TP 20120|49994|8|9|25|int|1 9|150|4|17|9|25|1|8|9|25|int|2 9|25=2|4|17|6|1101|0|8|9|100|bool|false 9|25=2|4|17|6|1101|0|4|24|1946|-3910|2018|-3857|8|9|100|bool|true 9|25=2|4|17|6|1101|0|4|17|9|100|0|6|instant|noclear|p=-2|f=300|#Motay's Note#\nUsing the $[5|10] won't be required until you find $[2|101]. // Burrow for Outer Ruins TP 20120|41398|8|9|26|int|1 9|150|4|17|9|26|1|8|9|26|int|2 9|26=2|4|17|6|1101|0|8|9|100|bool|false 9|26=2|4|17|6|1101|0|4|24|2013|-3690|2067|-3658|8|9|100|bool|true 9|26=2|4|17|6|1101|0|4|17|9|100|0|6|instant|noclear|p=-2|f=300|#Motay's Note#\nUsing the $[5|11] won't be required until you find $[2|101]. // Burrow for Inner Ruins TP 10289|4928|8|9|27|int|1 9|150|4|17|9|27|1|8|9|27|int|2 9|27=2|4|17|6|1101|0|8|9|100|bool|false 9|27=2|4|17|6|1101|0|4|24|2106|-4001|2142|-3972|8|9|100|bool|true 9|27=2|4|17|6|1101|0|4|17|9|100|0|6|instant|noclear|p=-2|f=300|#Motay's Note#\nUsing the $[5|14] won't be required until you find $[2|101] and the four Wisps. // Burrow for Willow's End TP 16155|41465|8|9|28|int|1 9|150|4|17|9|28|1|8|9|28|int|2 9|28=2|4|17|6|1101|0|8|9|100|bool|false 9|28=2|4|17|6|1101|0|4|24|400|3870|447|-3847|8|9|100|bool|true 9|28=2|4|17|6|1101|0|4|17|9|100|0|6|instant|noclear|p=-2|f=300|#Motay's Note#\nUsing the $[5|12] won't be required until you find $[2|101]. // Bash for Midnight Burrows TP 24922|42531|8|9|29|int|1 9|150|4|17|9|29|1|8|9|29|int|2 9|29=2|4|17|6|1000|0|8|9|100|bool|false 9|29=2|4|17|6|1000|0|4|24|-960|-4586|-931|-4564|8|9|100|bool|true 9|29=2|4|17|6|1000|0|4|17|9|100|0|6|instant|noclear|p=-2|f=300|#Motay's Note#\nUsing the $[5|0] won't be required until you find $[2|0].