#category Item Pool /// Launch Fragments /// /// Five Launch Fragments are scattered around the world. The third gives Launch. Flags: Launch Fragments !!include header_core //// How many Launch Fragments to shuffle in !!parameter count int:5 //// How many Launch Fragments are required to get Launch !!parameter required int:3 !!name 8|9|2|int|+1 *Launch Fragment* !!display 8|9|2|int|+1 $[(9|999=200)] !!icon 8|9|2|int|+1 file:assets/icons/bonus/launchfragment.png !!add $PARAM(count)x 8|9|2|int|+1 // Scatter fragments !9|2|4|17|9|2|$PARAM(required)|2|8 // Give Launch (out of logic) 9|2=$PARAM(count)|6|f=0 9|2=$PARAM(count)|2|8 // Give logical Launch 9|999=200|4|19|9|2|$PARAM(required)|6|*Launch Fragments* ($(9|2)/$PARAM(required)) // Progress message 9|999=200|4|18|9|2|$PARAM(required)|6|*Launch Fragments* $($(9|2)/$PARAM(required))$ // Show it in green if the player found enough 9|999=200|4|17|9|2|$PARAM(required)|6|*Launch Fragments* $($PARAM(required)/$PARAM(required))$