#category World Changes /// No Combat /// /// Skip all combat heavy parts. Shrine have their pickup floating above them before the fight /// all the arenas start as completed and all boss' combat phases are skipped Flags: No Combat //// Skip Combat Shrines !!parameter shrine bool:true //// Skip Arenas !!parameter arena bool:true //// Skip Demi-Bosses (Howl, Beetle, Rockboss) !!parameter demiBoss bool:true //// Skip Bosses (Mora, Kwolok, Shriek) !!parameter boss bool:true !!if shrine true 3|0|8|21786|2869|bool|true // Marsh shrine start as completed 3|0|8|24922|45011|bool|true // Howls shrine start as completed 3|0|8|18793|12512|bool|true // Depths shrine start as completed 3|0|8|58674|56043|bool|true // Woods shrine start as completed 3|0|8|44310|58796|bool|true // Glades shrine start as completed !!endif !!if arena true 3|0|8|21786|35598|bool|true // Arena before 1st keystone start as completed 3|0|8|28895|42209|bool|true // Baur's arena start as completed 3|0|8|9593|59418|bool|true // Burrow arena at Marsh start as completed 3|0|8|9593|25130|int|3 // Arena at double jump start as completed 3|0|8|36153|23584|bool|true // Weeping Ridge's elevator start as completed 3|0|8|37858|8487|int|5 // Door at Mill's puzzle room start as opened 3|0|8|5377|53480|byte|4 // Waterdash arena at Pool start as completed !!endif !!if demiBoss true 3|0|8|21786|30656|bool|true // Howl start as defeated 3|0|8|21786|40322|bool|true // - 3|0|8|21786|25095|bool|true // - 3|0|8|937|53122|bool|true // Beetle start as defeated 3|0|8|937|48534|int|4 // - 3|0|8|16155|28478|bool|true // Rock boss start as defeated 3|0|8|16155|12971|int|4 // - !!endif !!if boss true 945|58403=3|8|945|58403|int|6 // Skip Kwolok's fight 945|58403=3|6|f=0 // - 945|58403=3|4|8|-1958|-4067 // - !!set SkipKwolok 18793|26713=2|8|18793|26713|int|4 // Skip Mora's fight 18793|26713=5|8|18793|26713|int|7 // - !!set SkipMora1 !!set SkipMora2 16155|47278=1|8|16155|47278|byte|2 // Skip Shriek's first phase 16155|47278=1|4|12|999 // Regen when starting Shriek 16155|47278=1|4|13|999 // - 16155|47278=3|8|16155|47278|byte|5 // Finish the game when reaching the end of Shriek's escape sequence 16155|47278=3|8|34543|11226|bool|true // - 16155|47278=3|4|16|WarpCredits // - !!endif