#category Hints /// Tree Hints /// /// Every tree gives a hint for the skill located there /// Glades Ancestral Light Tree has the Flap hint /// Marsh Ancestral Light Tree has the Glide hint /// Clean Water Hint is on Wellspring Escape /// Works best without Vanilla Opher Upgrades, Bonus Opher Upgrades and Key Hints Flags: Tree Hints !!include header_core !!include progress_helper 9|999=201|4|17|0|77|1|4|17|6|1077|0|6|Regenerate: $WHEREIS(2\|77), <\> 9|999=201|4|17|0|77|1|4|17|6|1077|1|6|$Regenerate: $WHEREIS(2\|77)$, <\> 9|999=201|4|17|0|100|1|4|17|6|1100|0|6|Sword: $WHEREIS(2\|100), <\> 9|999=201|4|17|0|100|1|4|17|6|1100|1|6|$Sword: $WHEREIS(2\|100)$, <\> 9|999=201|4|17|0|5|1|4|17|6|1005|0|6|Double Jump: $WHEREIS(2\|5), <\> 9|999=201|4|17|0|5|1|4|17|6|1005|1|6|$Double Jump: $WHEREIS(2\|5)$, <\> 9|999=201|4|17|0|97|1|4|17|6|1097|0|6|Bow: $WHEREIS(2\|97), <\> 9|999=201|4|17|0|97|1|4|17|6|1097|1|6|$Bow: $WHEREIS(2\|97)$, <\> 9|999=201|4|17|0|102|1|4|17|6|1102|0|6|Dash: $WHEREIS(2\|102), <\> 9|999=201|4|17|0|102|1|4|17|6|1102|1|6|$Dash: $WHEREIS(2\|102)$, <\> 9|999=201|4|17|0|0|1|4|17|6|1000|0|6|Bash: $WHEREIS(2\|0), <\> 9|999=201|4|17|0|0|1|4|17|6|1000|1|6|$Bash: $WHEREIS(2\|0)$, <\> 9|999=201|4|17|0|120|1|4|17|6|1118|0|6|Flap: $WHEREIS(2\|118), <\> 9|999=201|4|17|0|120|1|4|17|6|1118|1|6|$Flap: $WHEREIS(2\|118)$, <\> 9|999=201|4|17|0|121|1|4|17|6|1014|0|6|Glide: $WHEREIS(2\|14), <\> 9|999=201|4|17|0|121|1|4|17|6|1014|1|6|$Glide: $WHEREIS(2\|14)$, <\> 9|999=201|4|17|0|57|1|4|17|6|1057|0|6|Grapple: $WHEREIS(2\|57), <\> 9|999=201|4|17|0|57|1|4|17|6|1057|1|6|$Grapple: $WHEREIS(2\|57)$, <\> 9|999=201|4|17|37858|12379|1|4|17|6|2000|0|6|Clean Water: $WHEREIS(9\|0), <\> 9|999=201|4|17|37858|12379|1|4|17|6|2000|1|6|$Clean Water: $WHEREIS(9\|0)$, <\> 9|999=201|4|17|0|104|1|4|17|6|1104|0|6|Water Dash: $WHEREIS(2\|104), <\> 9|999=201|4|17|0|104|1|4|17|6|1104|1|6|$Water Dash: $WHEREIS(2\|104)$, <\> 9|999=201|4|17|0|51|1|4|17|6|1051|0|6|Grenade: $WHEREIS(2\|51), <\> 9|999=201|4|17|0|51|1|4|17|6|1051|1|6|$Grenade: $WHEREIS(2\|51)$, <\> 9|999=201|4|17|0|62|1|4|17|6|1062|0|6|Flash: $WHEREIS(2\|62), <\> 9|999=201|4|17|0|62|1|4|17|6|1062|1|6|$Flash: $WHEREIS(2\|62)$, <\> 9|999=201|4|17|0|101|1|4|17|6|1101|0|6|Burrow: $WHEREIS(2\|101), <\> 9|999=201|4|17|0|101|1|4|17|6|1101|1|6|$Burrow: $WHEREIS(2\|101)$, <\> 9|999=201|4|17|0|8|1|4|17|6|1008|0|6|Launch: $WHEREIS(2\|8), <\> 9|999=201|4|17|0|8|1|4|17|6|1008|1|6|$Launch: $WHEREIS(2\|8)$ <\> !0|77|4|17|6|1077|0|6|Regenerate: $WHEREIS(2\|77) !0|77|4|17|6|1077|1|6|$Regenerate: $WHEREIS(2\|77)$ !0|100|4|17|6|1100|0|6|Sword: $WHEREIS(2\|100) !0|100|4|17|6|1100|1|6|$Sword: $WHEREIS(2\|100)$ !0|5|4|17|6|1005|0|6|Double Jump: $WHEREIS(2\|5) !0|5|4|17|6|1005|1|6|$Double Jump: $WHEREIS(2\|5)$ !0|97|4|17|6|1097|0|6|Bow: $WHEREIS(2\|97) !0|97|4|17|6|1097|1|6|$Bow: $WHEREIS(2\|97)$ !0|102|4|17|6|1102|0|6|Dash: $WHEREIS(2\|102) !0|102|4|17|6|1102|1|6|$Dash: $WHEREIS(2\|102)$ !0|0|4|17|6|1000|0|6|Bash: $WHEREIS(2\|0) !0|0|4|17|6|1000|1|6|$Bash: $WHEREIS(2\|0)$ !0|120|4|17|6|1118|0|6|Flap: $WHEREIS(2\|118) !0|120|4|17|6|1118|1|6|$Flap: $WHEREIS(2\|118)$ !0|121|4|17|6|1014|0|6|Glide: $WHEREIS(2\|14) !0|121|4|17|6|1014|1|6|$Glide: $WHEREIS(2\|14)$ !0|57|4|17|6|1057|0|6|Grapple: $WHEREIS(2\|57) !0|57|4|17|6|1057|1|6|$Grapple: $WHEREIS(2\|57)$ !37858|12379|4|17|6|2000|0|6|Clean Water: $WHEREIS(9\|0) !37858|12379|4|17|6|2000|1|6|$Clean Water: $WHEREIS(9\|0)$ !0|104|4|17|6|1104|0|6|Water Dash: $WHEREIS(2\|104) !0|104|4|17|6|1104|1|6|$Water Dash: $WHEREIS(2\|104)$ !0|51|4|17|6|1051|0|6|Grenade: $WHEREIS(2\|51) !0|51|4|17|6|1051|1|6|$Grenade: $WHEREIS(2\|51)$ !0|62|4|17|6|1062|0|6|Flash: $WHEREIS(2\|62) !0|62|4|17|6|1062|1|6|$Flash: $WHEREIS(2\|62)$ !0|101|4|17|6|1101|0|6|Burrow: $WHEREIS(2\|101) !0|101|4|17|6|1101|1|6|$Burrow: $WHEREIS(2\|101)$ !0|8|4|17|6|1008|0|6|Launch: $WHEREIS(2\|8) !0|8|4|17|6|1008|1|6|$Launch: $WHEREIS(2\|8)$