/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2016-2017. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of */ /* the project. */ /*----------------------------------------------------------------------------*/ #pragma once #include #include #include #include "HAL/Types.h" #include "HAL/cpp/make_unique.h" #include "HAL/cpp/priority_mutex.h" #include "HandlesInternal.h" namespace hal { /** * The LimitedHandleResource class is a way to track handles. This version * allows a limited number of handles that are allocated sequentially. * * @tparam THandle The Handle Type (Must be typedefed from HAL_Handle) * @tparam TStruct The struct type held by this resource * @tparam size The number of resources allowed to be allocated * @tparam enumValue The type value stored in the handle * */ template class LimitedHandleResource { friend class LimitedHandleResourceTest; public: LimitedHandleResource() = default; LimitedHandleResource(const LimitedHandleResource&) = delete; LimitedHandleResource& operator=(const LimitedHandleResource&) = delete; THandle Allocate(); std::shared_ptr Get(THandle handle); void Free(THandle handle); private: std::array, size> m_structures; std::array m_handleMutexes; priority_mutex m_allocateMutex; }; template THandle LimitedHandleResource::Allocate() { // globally lock to loop through indices std::lock_guard sync(m_allocateMutex); int16_t i; for (i = 0; i < size; i++) { if (m_structures[i] == nullptr) { // if a false index is found, grab its specific mutex // and allocate it. std::lock_guard sync(m_handleMutexes[i]); m_structures[i] = std::make_shared(); return static_cast(createHandle(i, enumValue)); } } return HAL_kInvalidHandle; } template std::shared_ptr LimitedHandleResource::Get(THandle handle) { // get handle index, and fail early if index out of range or wrong handle int16_t index = getHandleTypedIndex(handle, enumValue); if (index < 0 || index >= size) { return nullptr; } std::lock_guard sync(m_handleMutexes[index]); // return structure. Null will propogate correctly, so no need to manually // check. return m_structures[index]; } template void LimitedHandleResource::Free( THandle handle) { // get handle index, and fail early if index out of range or wrong handle int16_t index = getHandleTypedIndex(handle, enumValue); if (index < 0 || index >= size) return; // lock and deallocated handle std::lock_guard sync(m_allocateMutex); std::lock_guard lock(m_handleMutexes[index]); m_structures[index].reset(); } } // namespace hal