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Cross-platform WebView rendering library in Rust that supports all major desktop platforms like Windows, macOS, and Linux.
## Overview
WRY connects the web engine on each platform and provides easy to use and unified interface to render WebView.
The webview requires a running event loop and a window type that implements `HasWindowHandle`,
or a gtk container widget if you need to support X11 and Wayland.
You can use a windowing library like `tao` or `winit`.
## Usage
The minimum example to create a Window and browse a website looks like following:
```rust
fn main() -> wry::Result<()> {
use tao::{
event::{Event, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
use wry::WebViewBuilder;
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("Hello World")
.build(&event_loop)
.unwrap();
let webview = WebViewBuilder::new()
.with_url("https://tauri.app")
.build(&window)?;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::NewEvents(StartCause::Init) => println!("Wry has started!"),
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}
```
There are also more samples under `examples`, you can enter commands like the following to try them:
```
cargo run --example multiwindow
```
For more information, please read the documentation below.
## [Documentation](https://docs.rs/wry)
## Platform-specific notes
Here is the underlying web engine each platform uses, and some dependencies you might need to install.
### Linux
Wry also needs [WebKitGTK](https://webkitgtk.org/) for WebView. So please make sure the following packages are installed:
#### Arch Linux / Manjaro:
```bash
sudo pacman -S webkit2gtk-4.1
```
#### Debian / Ubuntu:
```bash
sudo apt install libwebkit2gtk-4.1-dev
```
#### Fedora
```bash
sudo dnf install gtk3-devel webkit2gtk4.1-devel
```
### Nix & NixOS
```Nix
# shell.nix
let
# Unstable Channel | Rolling Release
pkgs = import (fetchTarball("channel:nixpkgs-unstable")) { };
packages = with pkgs; [
pkg-config
webkitgtk_4_1
];
in
pkgs.mkShell {
buildInputs = packages;
}
```
```sh
nix-shell shell.nix
```
#### GUIX
```scheme
;; manifest.scm
(specifications->manifest
'("pkg-config" ; Helper tool used when compiling
"webkitgtk" ; Web content engine fot GTK+
))
```
```sh
guix shell -m manifest.scm
````
### macOS
WebKit is native on macOS so everything should be fine.
If you are cross-compiling for macOS using [osxcross](https://github.com/tpoechtrager/osxcross) and encounter a runtime panic like `Class with name WKWebViewConfiguration could not be found` it's possible that `WebKit.framework` has not been linked correctly, to fix this set the `RUSTFLAGS` environment variable:
```
RUSTFLAGS="-l framework=WebKit" cargo build --target=x86_64-apple-darwin --release
```
### Windows
WebView2 provided by Microsoft Edge Chromium is used. So wry supports Windows 7, 8, 10 and 11.
### Android / iOS
Wry supports mobile with the help of [`cargo-mobile2`](https://github.com/tauri-apps/cargo-mobile2) CLI to create template project. If you are interested in playing or hacking it, please follow [MOBILE.md](MOBILE.md).
If you wish to create Android project yourself, there is a few requirements that your application needs to uphold:
1. You need to set a few environment variables that will be used to generate the necessary kotlin
files that you need to include in your Android application for wry to function properly:
- `WRY_ANDROID_PACKAGE`: which is the reversed domain name of your android project and the app name in snake_case, for example, `com.wry.example.wry_app`
- `WRY_ANDROID_LIBRARY`: for example, if your cargo project has a lib name `wry_app`, it will generate `libwry_app.so` so you set this env var to `wry_app`
- `WRY_ANDROID_KOTLIN_FILES_OUT_DIR`: for example, `path/to/app/src/main/kotlin/com/wry/example`
2. Your main Android Activity needs to inherit `AppCompatActivity`, preferably it should use the generated `WryActivity` or inherit it.
3. Your Rust app needs to call `wry::android_setup` function to setup the necessary logic to be able to create webviews later on.
4. Your Rust app needs to call `wry::android_binding!` macro to setup the JNI functions that will be called by `WryActivity` and various other places.
It is recommended to use [`tao`](https://docs.rs/tao/latest/tao/) crate as it provides maximum compatibility with `wry`
```rs
#[cfg(target_os = "android")]
{
tao::android_binding!(
com_example,
wry_app,
WryActivity,
wry::android_setup, // pass the wry::android_setup function to tao which will invoke when the event loop is created
_start_app
);
wry::android_binding!(com_example, ttt);
}
```
- `WRY_ANDROID_PACKAGE` which is the reversed domain name of your android project and the app name in snake_case for example: `com.wry.example.wry_app`
- `WRY_ANDROID_LIBRARY` for example: if your cargo project has a lib name `wry_app`, it will generate `libwry_app.so` so you set this env var to `wry_app`
- `WRY_ANDROID_KOTLIN_FILES_OUT_DIR` for example: `path/to/app/src/main/kotlin/com/wry/example`
## Partners
For the complete list of sponsors please visit our [website](https://tauri.app#sponsors) and [Open Collective](https://opencollective.com/tauri).
## License
Apache-2.0/MIT