## Raspberry Pi Waveshare OLED (SH1106) HAT Driver Written in Rust
Device (Front) | Device (Back) | Device (Powered)
:-------------------------:|:-------------------------:|:------------------------:|
| |
Device: https://www.waveshare.com/wiki/1.3inch_OLED_HAT
### Usage
```bash
cargo add ws-oled-driver
```
-- or --
```toml
[dependencies]
ws-oled-driver = "0.0.5"
```
### Cross Compiling for Raspberry Pi Zero
```bash
cargo build --target arm-unknown-linux-gnueabihf --release
```
### Examples
#### Display
NOTE: THE `ws_oled_driver::gfx` library is a work in progress. Since there is direct access available to the `Display { memory: Vec }` field, which is the display buffer, you may directly modify the buffer to create visuals and use the `display.render()?` function to render it to the display.
```rust
use ws_oled_driver::Device; /* HAT Device */
use ws_oled_driver::gfx; /* Graphics */
use anyhow::Result;
fn main() -> Result<()> {
let mut device = Device::new()?;
device.initialize_components()?;
/* FILL DISPLAY */
gfx::fill(&mut device.display, 0xFF);
device.display.render()?;
/* DRAW POINT at (x, y) == (10, 10) */
gfx::draw_point(&mut device.display, (10, 10), 0xFF);
/* DRAW LINE */
gfx::draw_line(&mut device.display, (0, 0), (127, 63));
device.display.render()?;
Ok(())
}
```
#### Joystick
```rust
use anyhow::Result;
use ws_oled_driver::joystick;
use ws_oled_driver::Device; /* HAT Device */
fn main() -> Result<()> {
let mut device = Device::new()?;
device.initialize_components()?;
loop {
if let Some(joystick_state) = device.joystick.read() {
match joystick_state {
joystick::State::Up => {
println!("You Pressed Up");
}
joystick::State::Down => {
println!("You Pressed Down");
}
joystick::State::Left => {
println!("You Pressed Left");
}
joystick::State::Right => {
println!("You Pressed Right");
}
joystick::State::Click => {
println!("You Clicked!");
}
}
}
}
}
```
#### Buttons
```rust
use ws_oled_driver::Device; /* HAT Device */
use ws_oled_driver::button::State;
use anyhow::Result;
fn main() -> Result<()> {
let mut device = Device::new()?;
device.initialize_components()?;
loop {
if let Some(button_state) = device.button_controller.read() {
match button_state {
State::Key1 => println!("Key1 pressed"),
State::Key2 => println!("Key2 pressed"),
State::Key3 => println!("Key3 pressed"),
}
}
else {
println!("Nothing Pressed!")
}
}
}
```
### Roadmap
1. Improve Graphics Library