#version 330 core in vec3 wuteng_Position; uniform mat4 wuteng_ModelMat; uniform mat4 wuteng_ViewMat; uniform mat4 wuteng_ProjectionMat; void main() { gl_Position = wuteng_ProjectionMat * wuteng_ViewMat * wuteng_ModelMat * vec4(wuteng_Position, 1.0); }