# XCF File Reader [![Latest Version](https://img.shields.io/crates/v/xcf.svg)](https://crates.io/crates/xcf) Designed for extracting layer and pixel data from XCF files. I originally made this as part of an art pipeline for a game idea, as such it's missing support for a lot of features (I only needed to pluck pixel data from a few layers). - results are always returned in RGBA pixels, regardless of original format - supports RGB or RGBA images, but not grayscale or indexed - XCF files with better compression are not supported (there is an ignored failing test for this, should someone like to add support) Contributions welcome. # Example ```rust extern crate xcf; use xcf::Xcf; fn main() { let mut rdr = File::open("untitled.xcf") .expect("Failed to open file."); let raw_image = Xcf::load(&mut rdr) .expect("Failed to parse XCF file."); // or simpler yet: let raw_image = Xcf::open("untitled.xcf") .expect("Failed to open and parse XCF file."); } ```