#ifndef _XPLMInstance_h_ #define _XPLMInstance_h_ /* * Copyright 2005-2022 Laminar Research, Sandy Barbour and Ben Supnik All * rights reserved. See license.txt for usage. X-Plane SDK Version: 4.0.0 * */ /*************************************************************************** * XPLMInstance ***************************************************************************/ /* * This API provides instanced drawing of X-Plane objects (.obj files). In * contrast to old drawing APIs, which required you to draw your own objects * per-frame, the instancing API allows you to simply register an OBJ for * drawing, then move or manipulate it later (as needed). * * This provides one tremendous benefit: it keeps all dataref operations for * your object in one place. Because datarefs access may be done from the main * thread only, allowing dataref access anywhere is a serious performance * bottleneck for the simulator - the whole simulator has to pause and wait * for each dataref access. This performance penalty will only grow worse as * X-Plane moves toward an ever more heavily multithreaded engine. * * The instancing API allows X-Plane to isolate all dataref manipulations for * all plugin object drawing to one place, potentially providing huge * performance gains. * * Here's how it works: * * When an instance is created, it provides a list of all datarefs you want to * manipulate for the OBJ in the future. This list of datarefs replaces the * ad-hoc collections of dataref objects previously used by art assets. Then, * per-frame, you can manipulate the instance by passing in a "block" of * packed floats representing the current values of the datarefs for your * instance. (Note that the ordering of this set of packed floats must exactly * match the ordering of the datarefs when you created your instance.) * */ #include "XPLMDefs.h" #include "XPLMScenery.h" #ifdef __cplusplus extern "C" { #endif /*************************************************************************** * Instance Creation and Destruction ***************************************************************************/ /* * Registers and unregisters instances. * */ /* * XPLMInstanceRef * * An opaque handle to an instance. * */ typedef void * XPLMInstanceRef; /* * XPLMCreateInstance * * XPLMCreateInstance creates a new instance, managed by your plug-in, and * returns a handle to the instance. A few important requirements: * * * The object passed in must be fully loaded and returned from the XPLM * before you can create your instance; you cannot pass a null obj ref, nor * can you change the ref later. * * * If you use any custom datarefs in your object, they must be registered * before the object is loaded. This is true even if their data will be * provided via the instance dataref list. * * * The instance dataref array must be a valid pointer to a null-terminated * array. That is, if you do not want any datarefs, you must pass a pointer * to a one-element array containing a null item. You cannot pass null for * the array itself. * */ XPLM_API XPLMInstanceRef XPLMCreateInstance( XPLMObjectRef obj, const char ** datarefs); /* * XPLMDestroyInstance * * XPLMDestroyInstance destroys and deallocates your instance; once called, * you are still responsible for releasing the OBJ ref. * * Tip: you can release your OBJ ref after you call XPLMCreateInstance as long * as you never use it again; the instance will maintain its own reference to * the OBJ and the object OBJ be deallocated when the instance is destroyed. * */ XPLM_API void XPLMDestroyInstance( XPLMInstanceRef instance); /*************************************************************************** * Instance Manipulation ***************************************************************************/ /* * XPLMInstanceSetPosition * * Updates both the position of the instance and all datarefs you registered * for it. Call this from a flight loop callback or UI callback. * * __DO_NOT__ call XPLMInstanceSetPosition from a drawing callback; the whole * point of instancing is that you do not need any drawing callbacks. Setting * instance data from a drawing callback may have undefined consequences, and * the drawing callback hurts FPS unnecessarily. * * The memory pointed to by the data pointer must be large enough to hold one * float for every dataref you have registered, and must contain valid * floating point data. * * BUG: before X-Plane 11.50, if you have no dataref registered, you must * still pass a valid pointer for data and not null. * */ XPLM_API void XPLMInstanceSetPosition( XPLMInstanceRef instance, const XPLMDrawInfo_t * new_position, const float * data); #ifdef __cplusplus } #endif #endif