#ifndef _XPCProcessing_h_ #define _XPCProcessing_h_ #include "XPLMProcessing.h" class XPCProcess { public: XPCProcess(); virtual ~XPCProcess(); void StartProcessTime(float inSeconds); void StartProcessCycles(int inCycles); void StopProcess(void); virtual void DoProcessing( float inElapsedSinceLastCall, float inElapsedTimeSinceLastFlightLoop, int inCounter)=0; private: static float FlightLoopCB( float inElapsedSinceLastCall, float inElapsedTimeSinceLastFlightLoop, int inCounter, void * inRefcon); bool mInCallback; float mCallbackTime; XPCProcess(const XPCProcess&); XPCProcess& operator=(const XPCProcess&); }; #endif