#ifndef _XPLMMap_h_ #define _XPLMMap_h_ /*************************************************************************** * XPLMMap ***************************************************************************/ /* * This API allows you to create new layers within X-Plane maps. Your layers * can draw arbitrary OpenGL, but they conveniently also have access to * X-Plane's built-in icon and label drawing functions. * * As of X-Plane 11, map drawing happens in three stages: * * 1. backgrounds and "fill", * 2. icons, and * 3. labels. * * Thus, all background drawing gets layered beneath all icons, which likewise * get layered beneath all labels. Within each stage, the map obeys a * consistent layer ordering, such that "fill" layers (layers that cover a * large amount of map area, like the terrain and clouds) appear beneath * "markings" layers (like airport icons). This ensures that layers with fine * details don't get obscured by layers with larger details. * * The XPLM map API reflects both aspects of this draw layering: you can * register a layer as providing either markings or fill, and X-Plane will * draw your fill layers beneath your markings layers (regardless of * registration order). Likewise, you are guaranteed that your layer's icons * (added from within an icon callback) will go above your layer's OpenGL * drawing, and your labels will go above your icons. * * The XPLM guarantees that all plugin-created fill layers go on top of all * native X-Plane fill layers, and all plugin-created markings layers go on * top of all X-Plane markings layers (with the exception of the aircraft * icons). It also guarantees that the draw order of your own plugin's layers * will be consistent. But, for layers created by different plugins, the only * guarantee is that we will draw all of one plugin's layers of each type * (fill, then markings), then all of the others'; we don't guarantee which * plugin's fill and markings layers go on top of the other's. * * As of X-Plane 11, maps use true cartographic projections for their drawing, * and different maps may use different projections. For that reason, all * drawing calls include an opaque handle for the projection you should use to * do the drawing. Any time you would draw at a particular latitude/longitude, * you'll need to ask the projection to translate that position into "map * coordinates." (Note that the projection is guaranteed not to change between * calls to your prepare-cache hook, so if you cache your map coordinates * ahead of time, there's no need to re-project them when you actually draw.) * * In addition to mapping normal latitude/longitude locations into map * coordinates, the projection APIs also let you know the current heading for * north. (Since X-Plane 11 maps can rotate to match the heading of the user's * aircraft, it's not safe to assume that north is at zero degrees rotation.) * */ #include "XPLMDefs.h" #ifdef __cplusplus extern "C" { #endif #if defined(XPLM300) /*************************************************************************** * DRAWING CALLBACKS ***************************************************************************/ /* * When you create a new map layer (using XPLMCreateMapLayer), you can provide * any or all of these callbacks. They allow you to insert your own OpenGL * drawing, text labels, and icons into the X-Plane map at the appropriate * places, allowing your layer to behave as similarly to X-Plane's built-in * layers as possible. * */ /* * XPLMMapLayerID * * This is an opaque handle for a plugin-created map layer. Pass it to the map * drawing APIs from an appropriate callback to draw in the layer you created. * */ typedef void* XPLMMapLayerID; /* * XPLMMapProjectionID * * This is an opaque handle for a map projection. Pass it to the projection * APIs to translate between map coordinates and latitude/longitudes. * */ typedef void* XPLMMapProjectionID; /* * XPLMMapStyle * * Indicates the visual style being drawn by the map. In X-Plane, the user can * choose between a number of map types, and different map types may have use * a different visual representation for the same elements (for instance, the * visual style of the terrain layer changes drastically between the VFR and * IFR layers), or certain layers may be disabled entirely in some map types * (e.g., localizers are only visible in the IFR low-enroute style). * */ XPLM_MAYBE_TYPEDEF enum XPLM_ENUM { xplm_MapStyle_VFR_Sectional = 0, xplm_MapStyle_IFR_LowEnroute = 1, xplm_MapStyle_IFR_HighEnroute = 2, } XPLM_ENUM_NAME(XPLMMapStyle); XPLM_ENUM_C(XPLMMapStyle) /* * XPLMMapDrawingCallback_f * * This is the OpenGL map drawing callback for plugin-created map layers. You * can perform arbitrary OpenGL drawing from this callback, with one * exception: changes to the Z-buffer are not permitted, and will result in * map drawing errors. * * All drawing done from within this callback appears beneath all built-in * X-Plane icons and labels, but above the built-in "fill" layers (layers * providing major details, like terrain and water). Note, however, that the * relative ordering between the drawing callbacks of different plugins is not * guaranteed. * */ typedef void (*XPLMMapDrawingCallback_f)( XPLMMapLayerID inLayer, const float* inMapBoundsLeftTopRightBottom, float zoomRatio, float mapUnitsPerUserInterfaceUnit, XPLMMapStyle mapStyle, XPLMMapProjectionID projection, void* inRefcon); /* * XPLMMapIconDrawingCallback_f * * This is the icon drawing callback that enables plugin-created map layers to * draw icons using X-Plane's built-in icon drawing functionality. You can * request an arbitrary number of PNG icons to be drawn via * XPLMDrawMapIconFromSheet() from within this callback, but you may not * perform any OpenGL drawing here. * * Icons enqueued by this function will appear above all OpenGL drawing * (performed by your optional XPLMMapDrawingCallback_f), and above all * built-in X-Plane map icons of the same layer type ("fill" or "markings," as * determined by the XPLMMapLayerType in your XPLMCreateMapLayer_t). Note, * however, that the relative ordering between the drawing callbacks of * different plugins is not guaranteed. * */ typedef void (*XPLMMapIconDrawingCallback_f)( XPLMMapLayerID inLayer, const float* inMapBoundsLeftTopRightBottom, float zoomRatio, float mapUnitsPerUserInterfaceUnit, XPLMMapStyle mapStyle, XPLMMapProjectionID projection, void* inRefcon); /* * XPLMMapLabelDrawingCallback_f * * This is the label drawing callback that enables plugin-created map layers * to draw text labels using X-Plane's built-in labeling functionality. You * can request an arbitrary number of text labels to be drawn via * XPLMDrawMapLabel() from within this callback, but you may not perform any * OpenGL drawing here. * * Labels enqueued by this function will appear above all OpenGL drawing * (performed by your optional XPLMMapDrawingCallback_f), and above all * built-in map icons and labels of the same layer type ("fill" or "markings," * as determined by the XPLMMapLayerType in your XPLMCreateMapLayer_t). Note, * however, that the relative ordering between the drawing callbacks of * different plugins is not guaranteed. * */ typedef void (*XPLMMapLabelDrawingCallback_f)( XPLMMapLayerID inLayer, const float* inMapBoundsLeftTopRightBottom, float zoomRatio, float mapUnitsPerUserInterfaceUnit, XPLMMapStyle mapStyle, XPLMMapProjectionID projection, void* inRefcon); #endif /* XPLM300 */ #if defined(XPLM300) /*************************************************************************** * LAYER MANAGEMENT CALLBACKS ***************************************************************************/ /* * These are various "bookkeeping" callbacks that your map layer can receive * (if you provide the callback in your XPLMCreateMapLayer_t). They allow you * to manage the lifecycle of your layer, as well as cache any * computationally-intensive preparation you might need for drawing. * */ /* * XPLMMapPrepareCacheCallback_f * * A callback used to allow you to cache whatever information your layer needs * to draw in the current map area. * * This is called each time the map's total bounds change. This is typically * triggered by new DSFs being loaded, such that X-Plane discards old, * now-distant DSFs and pulls in new ones. At that point, the available bounds * of the map also change to match the new DSF area. * * By caching just the information you need to draw in this area, your future * draw calls can be made faster, since you'll be able to simply "splat" your * precomputed information each frame. * * We guarantee that the map projection will not change between successive * prepare cache calls, nor will any draw call give you bounds outside these * total map bounds. So, if you cache the projected map coordinates of all the * items you might want to draw in the total map area, you can be guaranteed * that no draw call will be asked to do any new work. * */ typedef void (*XPLMMapPrepareCacheCallback_f)( XPLMMapLayerID inLayer, const float* inTotalMapBoundsLeftTopRightBottom, XPLMMapProjectionID projection, void* inRefcon); /* * XPLMMapWillBeDeletedCallback_f * * Called just before your map layer gets deleted. Because SDK-created map * layers have the same lifetime as the X-Plane map that contains them, if the * map gets unloaded from memory, your layer will too. * */ typedef void (*XPLMMapWillBeDeletedCallback_f)(XPLMMapLayerID inLayer, void* inRefcon); #endif /* XPLM300 */ #if defined(XPLM300) /*************************************************************************** * MAP LAYER CREATION AND DESTRUCTION ***************************************************************************/ /* * Enables the creation of new map layers. Layers are created for a particular * instance of the X-Plane map. For instance, if you want your layer to appear * in both the normal map interface and the Instructor Operator Station (IOS), * you would need two separate calls to XPLMCreateMapLayer(), with two * different values for your XPLMCreateMapLayer_t::layer_name. * * Your layer's lifetime will be determined by the lifetime of the map it is * created in. If the map is destroyed (on the X-Plane side), your layer will * be too, and you'll receive a callback to your * XPLMMapWillBeDeletedCallback_f. * */ /* * XPLMMapLayerType * * Indicates the type of map layer you are creating. Fill layers will always * be drawn beneath markings layers. * */ XPLM_MAYBE_TYPEDEF enum XPLM_ENUM { /* A layer that draws "fill" graphics, like weather patterns, terrain, etc. * * Fill layers frequently cover a large portion of the visible map area. */ xplm_MapLayer_Fill = 0, /* A layer that provides markings for particular map features, like NAVAIDs, * * airports, etc. Even dense markings layers cover a small portion of the * * total map area. */ xplm_MapLayer_Markings = 1, } XPLM_ENUM_NAME(XPLMMapLayerType); XPLM_ENUM_C(XPLMMapLayerType) /* Globally unique identifier for X-Plane's Map window, used as the * * mapToCreateLayerIn parameter in XPLMCreateMapLayer_t */ #define XPLM_MAP_USER_INTERFACE "XPLM_MAP_USER_INTERFACE" /* Globally unique identifier for X-Plane's Instructor Operator Station * * window, used as the mapToCreateLayerIn parameter in XPLMCreateMapLayer_t */ #define XPLM_MAP_IOS "XPLM_MAP_IOS" /* * XPLMCreateMapLayer_t * * This structure defines all of the parameters used to create a map layer * using XPLMCreateMapLayer. The structure will be expanded in future SDK APIs * to include more features. Always set the structSize member to the size of * your struct in bytes! * * Each layer must be associated with exactly one map instance in X-Plane. * That map, and that map alone, will call your callbacks. Likewise, when that * map is deleted, your layer will be as well. * */ typedef struct { /* Used to inform XPLMCreateMapLayer() of the SDK version you compiled * * against; should always be set to sizeof(XPLMCreateMapLayer_t) */ int structSize; /* Globally unique string identifying the map you want this layer to appear * * in. As of XPLM300, this is limited to one of XPLM_MAP_USER_INTERFACE or * * XPLM_MAP_IOS */ const char* mapToCreateLayerIn; /* The type of layer you are creating, used to determine draw order (all * * plugin-created markings layers are drawn above all plugin-created fill * * layers) */ XPLMMapLayerType layerType; /* Optional callback to inform you this layer is being deleted (due to its * * owning map being destroyed) */ XPLMMapWillBeDeletedCallback_f willBeDeletedCallback; /* Optional callback you want to use to prepare your draw cache when the map * * bounds change (set to NULL if you don't want this callback) */ XPLMMapPrepareCacheCallback_f prepCacheCallback; /* Optional callback you want to use for arbitrary OpenGL drawing, which * goes * beneath all icons in the map's layering system (set to NULL if you * don't * want this callback) */ XPLMMapDrawingCallback_f drawCallback; /* Optional callback you want to use for drawing icons, which go above all * * built-in X-Plane icons (except the aircraft) in the map's layering system * * (set to NULL if you don't want this callback) */ XPLMMapIconDrawingCallback_f iconCallback; /* Optional callback you want to use for drawing map labels, which go above * * all built-in X-Plane icons and labels (except those of aircraft) in the * * map's layering system (set to NULL if you don't want this callback) */ XPLMMapLabelDrawingCallback_f labelCallback; /* True if you want a checkbox to be created in the map UI to toggle this * * layer on and off; false if the layer should simply always be enabled */ int showUiToggle; /* Short label to use for this layer in the user interface */ const char* layerName; /* A reference to arbitrary data that will be passed to your callbacks */ void* refcon; } XPLMCreateMapLayer_t; /* * XPLMCreateMapLayer * * This routine creates a new map layer. You pass in an XPLMCreateMapLayer_t * structure with all of the fields defined. You must set the structSize of * the structure to the size of the actual structure you used. * * Returns NULL if the layer creation failed. This happens most frequently * because the map you specified in your * XPLMCreateMapLayer_t::mapToCreateLayerIn field doesn't exist (that is, if * XPLMMapExists() returns 0 for the specified map). You can use * XPLMRegisterMapCreationHook() to get a notification each time a new map is * opened in X-Plane, at which time you can create layers in it. * */ XPLM_API XPLMMapLayerID XPLMCreateMapLayer(XPLMCreateMapLayer_t* inParams); /* * XPLMDestroyMapLayer * * Destroys a map layer you created (calling your * XPLMMapWillBeDeletedCallback_f if applicable). Returns true if a deletion * took place. * */ XPLM_API int XPLMDestroyMapLayer(XPLMMapLayerID inLayer); /* * XPLMMapCreatedCallback_f * * A callback to notify your plugin that a new map has been created in * X-Plane. This is the best time to add a custom map layer using * XPLMCreateMapLayer(). * * No OpenGL drawing is permitted within this callback. * */ typedef void (*XPLMMapCreatedCallback_f)(const char* mapIdentifier, void* refcon); /* * XPLMRegisterMapCreationHook * * Registers your callback to receive a notification each time a new map is * constructed in X-Plane. This callback is the best time to add your custom * map layer using XPLMCreateMapLayer(). * * Note that you will not be notified about any maps that already exist---you * can use XPLMMapExists() to check for maps that were created previously. * */ XPLM_API void XPLMRegisterMapCreationHook(XPLMMapCreatedCallback_f callback, void* refcon); /* * XPLMMapExists * * Returns 1 if the map with the specified identifier already exists in * X-Plane. In that case, you can safely call XPLMCreateMapLayer() specifying * that your layer should be added to that map. * */ XPLM_API int XPLMMapExists(const char* mapIdentifier); #endif /* XPLM300 */ #if defined(XPLM300) /*************************************************************************** * MAP DRAWING ***************************************************************************/ /* * These APIs are only valid from within a map drawing callback (one of * XPLMIconDrawingCallback_t or XPLMMapLabelDrawingCallback_f). Your drawing * callbacks are registered when you create a new map layer as part of your * XPLMCreateMapLayer_t. The functions here hook into X-Plane's built-in map * drawing functionality for icons and labels, so that you get a consistent * style with the rest of the X-Plane map. * * Note that the X-Plane 11 map introduces a strict ordering: layers of type * xplm_MapLayer_Fill get drawn beneath all xplm_MapLayer_Markings layers. * Likewise, all OpenGL drawing (performed in your layer's * XPLMMapDrawingCallback_f) will appear beneath any icons and labels you * draw. * */ /* * XPLMMapOrientation * * Indicates whether a map element should be match its rotation to the map * itself, or to the user interface. For instance, the map itself may be * rotated such that "up" matches the user's aircraft, but you may want to * draw a text label such that it is always rotated zero degrees relative to * the user's perspective. In that case, you would have it draw with UI * orientation. * */ XPLM_MAYBE_TYPEDEF enum XPLM_ENUM { /* Orient such that a 0 degree rotation matches the map's north */ xplm_MapOrientation_Map = 0, /* Orient such that a 0 degree rotation is "up" relative to the user interface*/ xplm_MapOrientation_UI = 1, } XPLM_ENUM_NAME(XPLMMapOrientation); XPLM_ENUM_C(XPLMMapOrientation) /* * XPLMDrawMapIconFromSheet * * Enables plugin-created map layers to draw PNG icons using X-Plane's * built-in icon drawing functionality. Only valid from within an * XPLMIconDrawingCallback_t (but you can request an arbitrary number of icons * to be drawn from within your callback). * * X-Plane will automatically manage the memory for your texture so that it * only has to be loaded from disk once as long as you continue drawing it * per-frame. (When you stop drawing it, the memory may purged in a "garbage * collection" pass, require a load from disk in the future.) * * Instead of having X-Plane draw a full PNG, this method allows you to use UV * coordinates to request a portion of the image to be drawn. This allows you * to use a single texture load (of an icon sheet, for example) to draw many * icons. Doing so is much more efficient than drawing a dozen different small * PNGs. * * The UV coordinates used here treat the texture you load as being comprised * of a number of identically sized "cells". You specify the width and height * in cells (ds and dt, respectively), as well as the coordinates within the * cell grid for the sub-image you'd like to draw. * * Note that you can use different ds and dt values in subsequent calls with * the same texture sheet. This enables you to use icons of different sizes in * the same sheet if you arrange them properly in the PNG. * * This function is only valid from within an XPLMIconDrawingCallback_t (but * you can request an arbitrary number of icons to be drawn from within your * callback). * */ XPLM_API void XPLMDrawMapIconFromSheet(XPLMMapLayerID layer, const char* inPngPath, int s, int t, int ds, int dt, float mapX, float mapY, XPLMMapOrientation orientation, float rotationDegrees, float mapWidth); /* * XPLMDrawMapLabel * * Enables plugin-created map layers to draw text labels using X-Plane's * built-in labeling functionality. Only valid from within an * XPLMMapLabelDrawingCallback_f (but you can request an arbitrary number of * text labels to be drawn from within your callback). * */ XPLM_API void XPLMDrawMapLabel(XPLMMapLayerID layer, const char* inText, float mapX, float mapY, XPLMMapOrientation orientation, float rotationDegrees); #endif /* XPLM300 */ #if defined(XPLM300) /*************************************************************************** * MAP PROJECTIONS ***************************************************************************/ /* * As of X-Plane 11, the map draws using true cartographic projections, and * different maps may use different projections. Thus, to draw at a particular * latitude and longitude, you must first transform your real-world * coordinates into map coordinates. * * The map projection is also responsible for giving you the current scale of * the map. That is, the projection can tell you how many map units correspond * to 1 meter at a given point. * * Finally, the map projection can give you the current rotation of the map. * Since X-Plane 11 maps can rotate to match the heading of the aircraft, the * map's rotation can potentially change every frame. * */ /* * XPLMMapProject * * Projects a latitude/longitude into map coordinates. This is the inverse of * XPLMMapUnproject(). * * Only valid from within a map layer callback (one of * XPLMMapPrepareCacheCallback_f, XPLMMapDrawingCallback_f, * XPLMMapIconDrawingCallback_f, or XPLMMapLabelDrawingCallback_f.) * */ XPLM_API void XPLMMapProject(XPLMMapProjectionID projection, double latitude, double longitude, float* outX, float* outY); /* * XPLMMapUnproject * * Transforms map coordinates back into a latitude and longitude. This is the * inverse of XPLMMapProject(). * * Only valid from within a map layer callback (one of * XPLMMapPrepareCacheCallback_f, XPLMMapDrawingCallback_f, * XPLMMapIconDrawingCallback_f, or XPLMMapLabelDrawingCallback_f.) * */ XPLM_API void XPLMMapUnproject(XPLMMapProjectionID projection, float mapX, float mapY, double* outLatitude, double* outLongitude); /* * XPLMMapScaleMeter * * Returns the number of map units that correspond to a distance of one meter * at a given set of map coordinates. * * Only valid from within a map layer callback (one of * XPLMMapPrepareCacheCallback_f, XPLMMapDrawingCallback_f, * XPLMMapIconDrawingCallback_f, or XPLMMapLabelDrawingCallback_f.) * */ XPLM_API float XPLMMapScaleMeter(XPLMMapProjectionID projection, float mapX, float mapY); /* * XPLMMapGetNorthHeading * * Returns the heading (in degrees clockwise) from the positive Y axis in the * cartesian mapping coordinate system to true north at the point passed in. * You can use it as a clockwise rotational offset to align icons and other * 2-d drawing with true north on the map, compensating for rotations in the * map due to projection. * * Only valid from within a map layer callback (one of * XPLMMapPrepareCacheCallback_f, XPLMMapDrawingCallback_f, * XPLMMapIconDrawingCallback_f, or XPLMMapLabelDrawingCallback_f.) * */ XPLM_API float XPLMMapGetNorthHeading(XPLMMapProjectionID projection, float mapX, float mapY); #endif /* XPLM300 */ #ifdef __cplusplus } #endif #endif