# Yare-Rust A library for making bots for [yare](https://yare.io) with Rust. ## How it works You make a Rust library and compile to [wasm](https://webassembly.org/). Then you use the [wasm2yareio](https://github.com/L0laapk3/yare.io-wasm) script to generate a JavaScript yare bot. The result can be copied into the game. ## Setup You will need Rust, and some additional tools. ```bash rustup toolchain add nightly rustup target add wasm32-unknown-unknown rustup component add llvm-tools-preview rustup update ``` Create a new Rust library. ```bash cargo new --lib my-yare-bot ``` Put this in your `Cargo.toml`. ```toml [lib] crate-type = ["cdylib"] [dependencies] yareio = "0.1" [profile.release] opt-level = "s" lto = true ``` Then copy `wasm2yareio.js` from the linked submodule into your project and install a dependency. Make sure your Node is up-to-date. ```bash npm i minify ``` ## Example This is an example bot. You need to define an external function called `tick` that has one parameter. This will be called every tick. ```rust #[no_mangle] pub extern "C" fn tick(_tick: u32) { unsafe { let me = player::me(); let Position {x, y} = base::position(0); for index in 0..spirit::count() { if spirit::player_id(index) == me && spirit::hp(index) > 0 { spirit::goto(index, x, y); } } } } ``` You should make safe wrappers for these function so that you don't have to have `unsafe` blocks in your bot code. For example, you could do something like this: ```rust use std::ffi::CString; use yareio::spirit; use yareio::player; /// Your own Spirit struct with all the information you want. struct Spirit { index: usize, alive: bool, friendly: bool, } impl Spirit { /// Safe wrapper for moving a spirit. fn goto(&self, x: f32, y: f32) { unsafe { spirit::goto(self.index, x, y) } } /// Safe wrapper for using shout. fn shout(&self, string: &str) { let c_string = CString::new(string).unwrap(); unsafe { spirit::shout(self.index, c_string.as_ptr()) } } } /// Parse all spirits into your own Spirit structs. fn get_spirits() -> Vec { unsafe { let me = player::me(); let count = spirit::count(); let mut spirits = Vec::with_capacity(count); for index in 0..count { spirits.push(Spirit { index, alive: spirit::hp(index) > 0, friendly: spirit::player_id(index) == me, }); } spirits } } // No unsafe block needed here! #[no_mangle] pub extern "C" fn tick(_tick: u32) { let all_spirits = get_spirits(); for spirit in all_spirits { if spirit.friendly && spirit.alive { spirit.goto(123., 456.); spirit.shout("Hello, world!"); } } } ``` Check out this [template](https://github.com/swz-gh/yare-rust-template) for an example of how you can structure your code! ## Building To build your yare bot, you first need to compile to wasm. Use this: ```bash cargo rustc --target wasm32-unknown-unknown --release -- -C target-feature=+multivalue ``` Then you want to pass it through wasm2yareio. ```bash node wasm2yareio target/wasm32-unknown-unknown/release/my-yare-bot.wasm ``` It is also recommended that you install the tampermonkey script to automatically upload your code to yare.io: [Click to install](https://raw.githubusercontent.com/L0laapk3/yare.io-wasm/master/codeUpdate.user.js). ## Headless This library comes with a headless implementation of the game by dbenson24. It is not complete, but it is useful for regression tests or possibly machine learning. To use it, you will need to enable the `"headless"` feature. You will most likely run want to do this when testing. The command might look like this: ```bash cargo test --features yareio/headless --release ``` The test should look something like this: ```rust #[cfg(test)] mod tests { use std::rc::Rc; use yareio::yare_impl::{Headless, Outcome, SimulationResult, Shape}; #[test] fn win_against_rush() { let bots: &[Rc] = &[Rc::new(my_bot_func), Rc::new(rush)]; let shapes = &[Shape::Circle, Shape::Square]; let headless = Headless::init(bots, shapes, None); let SimulationResult(_tick, outcome) = headless.simulate(); assert!(matches!(outcome, Outcome::Victory(0))); } } ``` Make sure your bots are thread-safe if you run multiple tests. If you play against yourself, make sure you do not write to the same mutable statics. Furthermore, there are undocumented ffi bindings to run the headless simulation from other languages.