/********************************************************************* * * $Id: yocto_audioin.h 59978 2024-03-18 15:04:46Z mvuilleu $ * * Declares yFindAudioIn(), the high-level API for AudioIn functions * * - - - - - - - - - License information: - - - - - - - - - * * Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland. * * Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual * non-exclusive license to use, modify, copy and integrate this * file into your software for the sole purpose of interfacing * with Yoctopuce products. * * You may reproduce and distribute copies of this file in * source or object form, as long as the sole purpose of this * code is to interface with Yoctopuce products. You must retain * this notice in the distributed source file. * * You should refer to Yoctopuce General Terms and Conditions * for additional information regarding your rights and * obligations. * * THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT * WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO * EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR * SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT * LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR * CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE * BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF * WARRANTY, OR OTHERWISE. * *********************************************************************/ #ifndef YOCTO_AUDIOIN_H #define YOCTO_AUDIOIN_H #include #include #include "yocto_api.h" #ifdef YOCTOLIB_NAMESPACE namespace YOCTOLIB_NAMESPACE { #endif //--- (YAudioIn return codes) //--- (end of YAudioIn return codes) //--- (YAudioIn yapiwrapper) //--- (end of YAudioIn yapiwrapper) //--- (YAudioIn definitions) class YAudioIn; // forward declaration typedef void (*YAudioInValueCallback)(YAudioIn *func, const string& functionValue); #ifndef _Y_MUTE_ENUM #define _Y_MUTE_ENUM typedef enum { Y_MUTE_FALSE = 0, Y_MUTE_TRUE = 1, Y_MUTE_INVALID = -1, } Y_MUTE_enum; #endif #define Y_VOLUME_INVALID (YAPI_INVALID_UINT) #define Y_VOLUMERANGE_INVALID (YAPI_INVALID_STRING) #define Y_SIGNAL_INVALID (YAPI_INVALID_INT) #define Y_NOSIGNALFOR_INVALID (YAPI_INVALID_INT) //--- (end of YAudioIn definitions) //--- (YAudioIn declaration) /** * YAudioIn Class: audio input control interface * * The YAudioIn class allows you to configure the volume of an audio input. */ class YOCTO_CLASS_EXPORT YAudioIn: public YFunction { #ifdef __BORLANDC__ #pragma option push -w-8022 #endif //--- (end of YAudioIn declaration) protected: //--- (YAudioIn attributes) // Attributes (function value cache) int _volume; Y_MUTE_enum _mute; string _volumeRange; int _signal; int _noSignalFor; YAudioInValueCallback _valueCallbackAudioIn; friend YAudioIn *yFindAudioIn(const string& func); friend YAudioIn *yFirstAudioIn(void); // Function-specific method for parsing of JSON output and caching result virtual int _parseAttr(YJSONObject *json_val); // Constructor is protected, use yFindAudioIn factory function to instantiate YAudioIn(const string& func); //--- (end of YAudioIn attributes) public: virtual ~YAudioIn(); //--- (YAudioIn accessors declaration) static const int VOLUME_INVALID = YAPI_INVALID_UINT; static const Y_MUTE_enum MUTE_FALSE = Y_MUTE_FALSE; static const Y_MUTE_enum MUTE_TRUE = Y_MUTE_TRUE; static const Y_MUTE_enum MUTE_INVALID = Y_MUTE_INVALID; static const string VOLUMERANGE_INVALID; static const int SIGNAL_INVALID = YAPI_INVALID_INT; static const int NOSIGNALFOR_INVALID = YAPI_INVALID_INT; /** * Returns audio input gain, in per cents. * * @return an integer corresponding to audio input gain, in per cents * * On failure, throws an exception or returns YAudioIn::VOLUME_INVALID. */ int get_volume(void); inline int volume(void) { return this->get_volume(); } /** * Changes audio input gain, in per cents. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to audio input gain, in per cents * * @return YAPI::SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ int set_volume(int newval); inline int setVolume(int newval) { return this->set_volume(newval); } /** * Returns the state of the mute function. * * @return either YAudioIn::MUTE_FALSE or YAudioIn::MUTE_TRUE, according to the state of the mute function * * On failure, throws an exception or returns YAudioIn::MUTE_INVALID. */ Y_MUTE_enum get_mute(void); inline Y_MUTE_enum mute(void) { return this->get_mute(); } /** * Changes the state of the mute function. Remember to call the matching module * saveToFlash() method to save the setting permanently. * * @param newval : either YAudioIn::MUTE_FALSE or YAudioIn::MUTE_TRUE, according to the state of the mute function * * @return YAPI::SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ int set_mute(Y_MUTE_enum newval); inline int setMute(Y_MUTE_enum newval) { return this->set_mute(newval); } /** * Returns the supported volume range. The low value of the * range corresponds to the minimal audible value. To * completely mute the sound, use set_mute() * instead of the set_volume(). * * @return a string corresponding to the supported volume range * * On failure, throws an exception or returns YAudioIn::VOLUMERANGE_INVALID. */ string get_volumeRange(void); inline string volumeRange(void) { return this->get_volumeRange(); } /** * Returns the detected input signal level. * * @return an integer corresponding to the detected input signal level * * On failure, throws an exception or returns YAudioIn::SIGNAL_INVALID. */ int get_signal(void); inline int signal(void) { return this->get_signal(); } /** * Returns the number of seconds elapsed without detecting a signal. * * @return an integer corresponding to the number of seconds elapsed without detecting a signal * * On failure, throws an exception or returns YAudioIn::NOSIGNALFOR_INVALID. */ int get_noSignalFor(void); inline int noSignalFor(void) { return this->get_noSignalFor(); } /** * Retrieves an audio input for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the audio input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method isOnline() to test if the audio input is * indeed online at a given time. In case of ambiguity when looking for * an audio input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the audio input, for instance * MyDevice.audioIn1. * * @return a YAudioIn object allowing you to drive the audio input. */ static YAudioIn* FindAudioIn(string func); /** * Registers the callback function that is invoked on every change of advertised value. * The callback is invoked only during the execution of ySleep or yHandleEvents. * This provides control over the time when the callback is triggered. For good responsiveness, remember to call * one of these two functions periodically. To unregister a callback, pass a NULL pointer as argument. * * @param callback : the callback function to call, or a NULL pointer. The callback function should take two * arguments: the function object of which the value has changed, and the character string describing * the new advertised value. * @noreturn */ virtual int registerValueCallback(YAudioInValueCallback callback); using YFunction::registerValueCallback; virtual int _invokeValueCallback(string value); inline static YAudioIn *Find(string func) { return YAudioIn::FindAudioIn(func); } /** * Continues the enumeration of audio inputs started using yFirstAudioIn(). * Caution: You can't make any assumption about the returned audio inputs order. * If you want to find a specific an audio input, use AudioIn.findAudioIn() * and a hardwareID or a logical name. * * @return a pointer to a YAudioIn object, corresponding to * an audio input currently online, or a NULL pointer * if there are no more audio inputs to enumerate. */ YAudioIn *nextAudioIn(void); inline YAudioIn *next(void) { return this->nextAudioIn();} /** * Starts the enumeration of audio inputs currently accessible. * Use the method YAudioIn::nextAudioIn() to iterate on * next audio inputs. * * @return a pointer to a YAudioIn object, corresponding to * the first audio input currently online, or a NULL pointer * if there are none. */ static YAudioIn *FirstAudioIn(void); inline static YAudioIn *First(void) { return YAudioIn::FirstAudioIn();} #ifdef __BORLANDC__ #pragma option pop #endif //--- (end of YAudioIn accessors declaration) }; //--- (YAudioIn functions declaration) /** * Retrieves an audio input for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the audio input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method isOnline() to test if the audio input is * indeed online at a given time. In case of ambiguity when looking for * an audio input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the audio input, for instance * MyDevice.audioIn1. * * @return a YAudioIn object allowing you to drive the audio input. */ inline YAudioIn *yFindAudioIn(const string& func) { return YAudioIn::FindAudioIn(func);} /** * Starts the enumeration of audio inputs currently accessible. * Use the method YAudioIn::nextAudioIn() to iterate on * next audio inputs. * * @return a pointer to a YAudioIn object, corresponding to * the first audio input currently online, or a NULL pointer * if there are none. */ inline YAudioIn *yFirstAudioIn(void) { return YAudioIn::FirstAudioIn();} //--- (end of YAudioIn functions declaration) #ifdef YOCTOLIB_NAMESPACE // end of namespace definition } #endif #endif