#[cfg(target_os = "windows")] use std::env::current_dir; // build.rs #[cfg(target_os = "windows")] fn main() { let mut res = winres::WindowsResource::new(); let current_dir = current_dir().unwrap(); let icon_path = current_dir.join("assets/images/icon.ico"); let icon_path_str = icon_path.to_str().unwrap(); res.set_icon(icon_path_str); res.compile().unwrap(); } #[cfg(not(target_os = "windows"))] fn main() {}