local x = a.b.c.d x.y = a.b:c() func(1, arg2.value:get(), arg3.value:get(), { 1, ((function() if x ~= nil then local _obj_0 = x.y if _obj_0 ~= nil then return _obj_0.z end return nil end return nil end)() ~= nil), 3 }) local tbb = { k1 = a:b(123).c(), k2 = { w1 = a().b:c() } } local tb do local _obj_0 = f2 if _obj_0 ~= nil then tb = _obj_0("abc", f1({ }).a) end end local f f = function() local _accum_0 = { } local _len_0 = 1 local _list_0 = vals for _index_0 = 1, #_list_0 do local _des_0 = _list_0[_index_0] local a = _des_0[1] _accum_0[_len_0] = a.b:c(123) _len_0 = _len_0 + 1 end return _accum_0 end local f1 f1 = function() return x, a:b(123).c("abc") end local result = origin.transform.root.gameObject:Parents():Descendants():SelectEnable():SelectVisible():TagEqual("fx"):Where(function(x) if x:IsTargeted() then return false end return x.name:EndsWith("(Clone)") end):Destroy() origin.transform.root.gameObject:Parents():Descendants():SelectEnable():SelectVisible():TagEqual("fx"):Where(function(x) return x.name:EndsWith("(Clone)") end):Destroy() do local _with_0 = item _with_0.itemFieldA = 123 _with_0:callMethod():chainCall() _with_0:callMethod():chainCall() _with_0:chainCall() do local _exp_0 = _with_0.itemFieldB:getValue() if "Valid" == _exp_0 or _with_0:getItemState() == _exp_0 then _with_0:itemMethodA():getValue() else _with_0:itemMethodB():getValue() end end local a if _with_0.itemFieldC then a = _with_0.itemFieldD else a = _with_0.itemFieldE end local _list_0 = values for _index_0 = 1, #_list_0 do local v = _list_0[_index_0] _with_0:itemMethodC(v) end for i = 1, counter do _with_0:itemMethodC(i) end if not _with_0.b then do local _accum_0 = { } local _len_0 = 1 while _with_0.itemFieldD do _accum_0[_len_0] = _with_0:itemNext():get() _len_0 = _len_0 + 1 end _with_0.c = _accum_0 end end end return nil