#include "zfp.hpp" using namespace zfp; extern "C" { #include "constants/2dFloat.h" #include "utils/rand32.h" } #define ZFP_FIELD_FUNC zfp_field_2d #define ZFP_ENCODE_BLOCK_FUNC zfp_encode_block_float_2 #define ZFP_DECODE_BLOCK_FUNC zfp_decode_block_float_2 #define ZFP_ENCODE_BLOCK_STRIDED_FUNC zfp_encode_block_strided_float_2 #define ZFP_DECODE_BLOCK_STRIDED_FUNC zfp_decode_block_strided_float_2 #define ZFP_ENCODE_PARTIAL_BLOCK_STRIDED_FUNC zfp_encode_partial_block_strided_float_2 #define ZFP_DECODE_PARTIAL_BLOCK_STRIDED_FUNC zfp_decode_partial_block_strided_float_2 #define SCALAR float #define DIMS 2 #include "testTemplatedDecodeBase.cpp"