Struct syn::Path
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pub struct Path { pub global: bool, pub segments: Vec<PathSegment>, }
A "Path" is essentially Rust's notion of a name.
It's represented as a sequence of identifiers, along with a bunch of supporting information.
E.g. std::cmp::PartialEq
Fields
global: bool
A ::foo
path, is relative to the crate root rather than current
module (like paths in an import).
segments: Vec<PathSegment>
The segments in the path: the things separated by ::
.
Trait Implementations
impl ToTokens for Path
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impl Debug for Path
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impl Clone for Path
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fn clone(&self) -> Path
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Eq for Path
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impl PartialEq for Path
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fn eq(&self, __arg_0: &Path) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Path) -> bool
This method tests for !=
.
impl Hash for Path
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl<T> From<T> for Path where T: Into<PathSegment>
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fn from(segment: T) -> Self
Performs the conversion.