Chipmunk2D Pro API Reference  7.0.1
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chipmunk_private.h
1 /* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
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21 #ifndef CHIPMUNK_PRIVATE_H
22 #define CHIPMUNK_PRIVATE_H
23 #ifdef CHIPMUNK_H
24 #error Cannot include chipmunk_private.h after chipmunk.h.
25 #endif
26 
27 #define CP_ALLOW_PRIVATE_ACCESS 1
28 #include "chipmunk/chipmunk.h"
29 
30 #define CP_HASH_COEF (3344921057ul)
31 #define CP_HASH_PAIR(A, B) ((cpHashValue)(A)*CP_HASH_COEF ^ (cpHashValue)(B)*CP_HASH_COEF)
32 
33 // TODO: Eww. Magic numbers.
34 #define MAGIC_EPSILON 1e-5
35 
36 
37 //MARK: cpArray
38 
39 struct cpArray {
40  int num, max;
41  void **arr;
42 };
43 
44 cpArray *cpArrayNew(int size);
45 
46 void cpArrayFree(cpArray *arr);
47 
48 void cpArrayPush(cpArray *arr, void *object);
49 void *cpArrayPop(cpArray *arr);
50 void cpArrayDeleteObj(cpArray *arr, void *obj);
51 cpBool cpArrayContains(cpArray *arr, void *ptr);
52 
53 void cpArrayFreeEach(cpArray *arr, void (freeFunc)(void*));
54 
55 
56 //MARK: cpHashSet
57 
58 typedef cpBool (*cpHashSetEqlFunc)(void *ptr, void *elt);
59 typedef void *(*cpHashSetTransFunc)(void *ptr, void *data);
60 
61 cpHashSet *cpHashSetNew(int size, cpHashSetEqlFunc eqlFunc);
62 void cpHashSetSetDefaultValue(cpHashSet *set, void *default_value);
63 
64 void cpHashSetFree(cpHashSet *set);
65 
66 int cpHashSetCount(cpHashSet *set);
67 void *cpHashSetInsert(cpHashSet *set, cpHashValue hash, void *ptr, cpHashSetTransFunc trans, void *data);
68 void *cpHashSetRemove(cpHashSet *set, cpHashValue hash, void *ptr);
69 void *cpHashSetFind(cpHashSet *set, cpHashValue hash, void *ptr);
70 
71 typedef void (*cpHashSetIteratorFunc)(void *elt, void *data);
72 void cpHashSetEach(cpHashSet *set, cpHashSetIteratorFunc func, void *data);
73 
74 typedef cpBool (*cpHashSetFilterFunc)(void *elt, void *data);
75 void cpHashSetFilter(cpHashSet *set, cpHashSetFilterFunc func, void *data);
76 
77 
78 //MARK: Bodies
79 
80 struct cpBody {
81  // Integration functions
82  cpBodyVelocityFunc velocity_func;
83  cpBodyPositionFunc position_func;
84 
85  // mass and it's inverse
86  cpFloat m;
87  cpFloat m_inv;
88 
89  // moment of inertia and it's inverse
90  cpFloat i;
91  cpFloat i_inv;
92 
93  // center of gravity
94  cpVect cog;
95 
96  // position, velocity, force
97  cpVect p;
98  cpVect v;
99  cpVect f;
100 
101  // Angle, angular velocity, torque (radians)
102  cpFloat a;
103  cpFloat w;
104  cpFloat t;
105 
106  cpTransform transform;
107 
108  cpDataPointer userData;
109 
110  // "pseudo-velocities" used for eliminating overlap.
111  // Erin Catto has some papers that talk about what these are.
112  cpVect v_bias;
113  cpFloat w_bias;
114 
115  cpSpace *space;
116 
117  cpShape *shapeList;
118  cpArbiter *arbiterList;
119  cpConstraint *constraintList;
120 
121  struct {
122  cpBody *root;
123  cpBody *next;
124  cpFloat idleTime;
125  } sleeping;
126 };
127 
128 void cpBodyAddShape(cpBody *body, cpShape *shape);
129 void cpBodyRemoveShape(cpBody *body, cpShape *shape);
130 
131 //void cpBodyAccumulateMassForShape(cpBody *body, cpShape *shape);
132 void cpBodyAccumulateMassFromShapes(cpBody *body);
133 
134 void cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint);
135 
136 
137 //MARK: Spatial Index Functions
138 
139 cpSpatialIndex *cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex);
140 
141 
142 //MARK: Arbiters
143 
144 enum cpArbiterState {
145  // Arbiter is active and its the first collision.
146  CP_ARBITER_STATE_FIRST_COLLISION,
147  // Arbiter is active and its not the first collision.
148  CP_ARBITER_STATE_NORMAL,
149  // Collision has been explicitly ignored.
150  // Either by returning false from a begin collision handler or calling cpArbiterIgnore().
151  CP_ARBITER_STATE_IGNORE,
152  // Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps.
153  CP_ARBITER_STATE_CACHED,
154  // Collison arbiter is invalid because one of the shapes was removed.
155  CP_ARBITER_STATE_INVALIDATED,
156 };
157 
159  struct cpArbiter *next, *prev;
160 };
161 
162 struct cpContact {
163  cpVect r1, r2;
164 
165  cpFloat nMass, tMass;
166  cpFloat bounce; // TODO: look for an alternate bounce solution.
167 
168  cpFloat jnAcc, jtAcc, jBias;
169  cpFloat bias;
170 
171  cpHashValue hash;
172 };
173 
175  const cpShape *a, *b;
176  cpCollisionID id;
177 
178  cpVect n;
179 
180  int count;
181  // TODO Should this be a unique struct type?
182  struct cpContact *arr;
183 };
184 
185 struct cpArbiter {
186  cpFloat e;
187  cpFloat u;
188  cpVect surface_vr;
189 
190  cpDataPointer data;
191 
192  const cpShape *a, *b;
193  cpBody *body_a, *body_b;
194  struct cpArbiterThread thread_a, thread_b;
195 
196  int count;
197  struct cpContact *contacts;
198  cpVect n;
199 
200  // Regular, wildcard A and wildcard B collision handlers.
201  cpCollisionHandler *handler, *handlerA, *handlerB;
202  cpBool swapped;
203 
204  cpTimestamp stamp;
205  enum cpArbiterState state;
206 };
207 
208 cpArbiter* cpArbiterInit(cpArbiter *arb, cpShape *a, cpShape *b);
209 
210 static inline struct cpArbiterThread *
211 cpArbiterThreadForBody(cpArbiter *arb, cpBody *body)
212 {
213  return (arb->body_a == body ? &arb->thread_a : &arb->thread_b);
214 }
215 
216 void cpArbiterUnthread(cpArbiter *arb);
217 
218 void cpArbiterUpdate(cpArbiter *arb, struct cpCollisionInfo *info, cpSpace *space);
219 void cpArbiterPreStep(cpArbiter *arb, cpFloat dt, cpFloat bias, cpFloat slop);
220 void cpArbiterApplyCachedImpulse(cpArbiter *arb, cpFloat dt_coef);
221 void cpArbiterApplyImpulse(cpArbiter *arb);
222 
223 
224 //MARK: Shapes/Collisions
225 
227  cpFloat m;
228  cpFloat i;
229  cpVect cog;
230  cpFloat area;
231 };
232 
233 typedef enum cpShapeType{
234  CP_CIRCLE_SHAPE,
235  CP_SEGMENT_SHAPE,
236  CP_POLY_SHAPE,
237  CP_NUM_SHAPES
238 } cpShapeType;
239 
240 typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpTransform transform);
241 typedef void (*cpShapeDestroyImpl)(cpShape *shape);
242 typedef void (*cpShapePointQueryImpl)(const cpShape *shape, cpVect p, cpPointQueryInfo *info);
243 typedef void (*cpShapeSegmentQueryImpl)(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info);
244 
245 typedef struct cpShapeClass cpShapeClass;
246 
247 struct cpShapeClass {
248  cpShapeType type;
249 
250  cpShapeCacheDataImpl cacheData;
251  cpShapeDestroyImpl destroy;
252  cpShapePointQueryImpl pointQuery;
253  cpShapeSegmentQueryImpl segmentQuery;
254 };
255 
256 struct cpShape {
257  const cpShapeClass *klass;
258 
259  cpSpace *space;
260  cpBody *body;
261  struct cpShapeMassInfo massInfo;
262  cpBB bb;
263 
264  cpBool sensor;
265 
266  cpFloat e;
267  cpFloat u;
268  cpVect surfaceV;
269 
270  cpDataPointer userData;
271 
272  cpCollisionType type;
273  cpShapeFilter filter;
274 
275  cpShape *next;
276  cpShape *prev;
277 
278  cpHashValue hashid;
279 };
280 
282  cpShape shape;
283 
284  cpVect c, tc;
285  cpFloat r;
286 };
287 
289  cpShape shape;
290 
291  cpVect a, b, n;
292  cpVect ta, tb, tn;
293  cpFloat r;
294 
295  cpVect a_tangent, b_tangent;
296 };
297 
299  cpVect v0, n;
300 };
301 
302 #define CP_POLY_SHAPE_INLINE_ALLOC 6
303 
304 struct cpPolyShape {
305  cpShape shape;
306 
307  cpFloat r;
308 
309  int count;
310  // The untransformed planes are appended at the end of the transformed planes.
311  struct cpSplittingPlane *planes;
312 
313  // Allocate a small number of splitting planes internally for simple poly.
314  struct cpSplittingPlane _planes[2*CP_POLY_SHAPE_INLINE_ALLOC];
315 };
316 
317 cpShape *cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body, struct cpShapeMassInfo massInfo);
318 
319 static inline cpBool
320 cpShapeActive(cpShape *shape)
321 {
322  // checks if the shape is added to a shape list.
323  // TODO could this just check the space now?
324  return (shape->prev || (shape->body && shape->body->shapeList == shape));
325 }
326 
327 // Note: This function returns contact points with r1/r2 in absolute coordinates, not body relative.
328 struct cpCollisionInfo cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts);
329 
330 static inline void
331 CircleSegmentQuery(cpShape *shape, cpVect center, cpFloat r1, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info)
332 {
333  cpVect da = cpvsub(a, center);
334  cpVect db = cpvsub(b, center);
335  cpFloat rsum = r1 + r2;
336 
337  cpFloat qa = cpvdot(da, da) - 2.0f*cpvdot(da, db) + cpvdot(db, db);
338  cpFloat qb = cpvdot(da, db) - cpvdot(da, da);
339  cpFloat det = qb*qb - qa*(cpvdot(da, da) - rsum*rsum);
340 
341  if(det >= 0.0f){
342  cpFloat t = (-qb - cpfsqrt(det))/(qa);
343  if(0.0f<= t && t <= 1.0f){
344  cpVect n = cpvnormalize(cpvlerp(da, db, t));
345 
346  info->shape = shape;
347  info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2));
348  info->normal = n;
349  info->alpha = t;
350  }
351  }
352 }
353 
354 static inline cpBool
355 cpShapeFilterReject(cpShapeFilter a, cpShapeFilter b)
356 {
357  // Reject the collision if:
358  return (
359  // They are in the same non-zero group.
360  (a.group != 0 && a.group == b.group) ||
361  // One of the category/mask combinations fails.
362  (a.categories & b.mask) == 0 ||
363  (b.categories & a.mask) == 0
364  );
365 }
366 
367 void cpLoopIndexes(const cpVect *verts, int count, int *start, int *end);
368 
369 
370 //MARK: Constraints
371 // TODO naming conventions here
372 
373 typedef void (*cpConstraintPreStepImpl)(cpConstraint *constraint, cpFloat dt);
374 typedef void (*cpConstraintApplyCachedImpulseImpl)(cpConstraint *constraint, cpFloat dt_coef);
375 typedef void (*cpConstraintApplyImpulseImpl)(cpConstraint *constraint, cpFloat dt);
376 typedef cpFloat (*cpConstraintGetImpulseImpl)(cpConstraint *constraint);
377 
378 typedef struct cpConstraintClass {
379  cpConstraintPreStepImpl preStep;
380  cpConstraintApplyCachedImpulseImpl applyCachedImpulse;
381  cpConstraintApplyImpulseImpl applyImpulse;
382  cpConstraintGetImpulseImpl getImpulse;
384 
385 struct cpConstraint {
386  const cpConstraintClass *klass;
387 
388  cpSpace *space;
389 
390  cpBody *a, *b;
391  cpConstraint *next_a, *next_b;
392 
393  cpFloat maxForce;
394  cpFloat errorBias;
395  cpFloat maxBias;
396 
397  cpBool collideBodies;
398 
399  cpConstraintPreSolveFunc preSolve;
400  cpConstraintPostSolveFunc postSolve;
401 
402  cpDataPointer userData;
403 };
404 
405 struct cpPinJoint {
406  cpConstraint constraint;
407  cpVect anchorA, anchorB;
408  cpFloat dist;
409 
410  cpVect r1, r2;
411  cpVect n;
412  cpFloat nMass;
413 
414  cpFloat jnAcc;
415  cpFloat bias;
416 };
417 
418 struct cpSlideJoint {
419  cpConstraint constraint;
420  cpVect anchorA, anchorB;
421  cpFloat min, max;
422 
423  cpVect r1, r2;
424  cpVect n;
425  cpFloat nMass;
426 
427  cpFloat jnAcc;
428  cpFloat bias;
429 };
430 
431 struct cpPivotJoint {
432  cpConstraint constraint;
433  cpVect anchorA, anchorB;
434 
435  cpVect r1, r2;
436  cpMat2x2 k;
437 
438  cpVect jAcc;
439  cpVect bias;
440 };
441 
443  cpConstraint constraint;
444  cpVect grv_n, grv_a, grv_b;
445  cpVect anchorB;
446 
447  cpVect grv_tn;
448  cpFloat clamp;
449  cpVect r1, r2;
450  cpMat2x2 k;
451 
452  cpVect jAcc;
453  cpVect bias;
454 };
455 
457  cpConstraint constraint;
458  cpVect anchorA, anchorB;
459  cpFloat restLength;
460  cpFloat stiffness;
461  cpFloat damping;
462  cpDampedSpringForceFunc springForceFunc;
463 
464  cpFloat target_vrn;
465  cpFloat v_coef;
466 
467  cpVect r1, r2;
468  cpFloat nMass;
469  cpVect n;
470 
471  cpFloat jAcc;
472 };
473 
475  cpConstraint constraint;
476  cpFloat restAngle;
477  cpFloat stiffness;
478  cpFloat damping;
479  cpDampedRotarySpringTorqueFunc springTorqueFunc;
480 
481  cpFloat target_wrn;
482  cpFloat w_coef;
483 
484  cpFloat iSum;
485  cpFloat jAcc;
486 };
487 
489  cpConstraint constraint;
490  cpFloat min, max;
491 
492  cpFloat iSum;
493 
494  cpFloat bias;
495  cpFloat jAcc;
496 };
497 
499  cpConstraint constraint;
500  cpFloat angle, phase, ratchet;
501 
502  cpFloat iSum;
503 
504  cpFloat bias;
505  cpFloat jAcc;
506 };
507 
508 struct cpGearJoint {
509  cpConstraint constraint;
510  cpFloat phase, ratio;
511  cpFloat ratio_inv;
512 
513  cpFloat iSum;
514 
515  cpFloat bias;
516  cpFloat jAcc;
517 };
518 
520  cpConstraint constraint;
521  cpFloat rate;
522 
523  cpFloat iSum;
524 
525  cpFloat jAcc;
526 };
527 
528 void cpConstraintInit(cpConstraint *constraint, const struct cpConstraintClass *klass, cpBody *a, cpBody *b);
529 
530 static inline void
531 cpConstraintActivateBodies(cpConstraint *constraint)
532 {
533  cpBody *a = constraint->a; cpBodyActivate(a);
534  cpBody *b = constraint->b; cpBodyActivate(b);
535 }
536 
537 static inline cpVect
538 relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){
539  cpVect v1_sum = cpvadd(a->CP_PRIVATE(v), cpvmult(cpvperp(r1), a->CP_PRIVATE(w)));
540  cpVect v2_sum = cpvadd(b->CP_PRIVATE(v), cpvmult(cpvperp(r2), b->CP_PRIVATE(w)));
541 
542  return cpvsub(v2_sum, v1_sum);
543 }
544 
545 static inline cpFloat
546 normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){
547  return cpvdot(relative_velocity(a, b, r1, r2), n);
548 }
549 
550 static inline void
551 apply_impulse(cpBody *body, cpVect j, cpVect r){
552  body->CP_PRIVATE(v) = cpvadd(body->CP_PRIVATE(v), cpvmult(j, body->CP_PRIVATE(m_inv)));
553  body->CP_PRIVATE(w) += body->CP_PRIVATE(i_inv)*cpvcross(r, j);
554 }
555 
556 static inline void
557 apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j)
558 {
559  apply_impulse(a, cpvneg(j), r1);
560  apply_impulse(b, j, r2);
561 }
562 
563 static inline void
564 apply_bias_impulse(cpBody *body, cpVect j, cpVect r)
565 {
566  body->CP_PRIVATE(v_bias) = cpvadd(body->CP_PRIVATE(v_bias), cpvmult(j, body->CP_PRIVATE(m_inv)));
567  body->CP_PRIVATE(w_bias) += body->CP_PRIVATE(i_inv)*cpvcross(r, j);
568 }
569 
570 static inline void
571 apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j)
572 {
573  apply_bias_impulse(a, cpvneg(j), r1);
574  apply_bias_impulse(b, j, r2);
575 }
576 
577 static inline cpFloat
578 k_scalar_body(cpBody *body, cpVect r, cpVect n)
579 {
580  cpFloat rcn = cpvcross(r, n);
581  return body->CP_PRIVATE(m_inv) + body->CP_PRIVATE(i_inv)*rcn*rcn;
582 }
583 
584 static inline cpFloat
585 k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n)
586 {
587  cpFloat value = k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n);
588  cpAssertSoft(value != 0.0, "Unsolvable collision or constraint.");
589 
590  return value;
591 }
592 
593 static inline cpMat2x2
594 k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2)
595 {
596  cpFloat m_sum = a->CP_PRIVATE(m_inv) + b->CP_PRIVATE(m_inv);
597 
598  // start with Identity*m_sum
599  cpFloat k11 = m_sum, k12 = 0.0f;
600  cpFloat k21 = 0.0f, k22 = m_sum;
601 
602  // add the influence from r1
603  cpFloat a_i_inv = a->CP_PRIVATE(i_inv);
604  cpFloat r1xsq = r1.x * r1.x * a_i_inv;
605  cpFloat r1ysq = r1.y * r1.y * a_i_inv;
606  cpFloat r1nxy = -r1.x * r1.y * a_i_inv;
607  k11 += r1ysq; k12 += r1nxy;
608  k21 += r1nxy; k22 += r1xsq;
609 
610  // add the influnce from r2
611  cpFloat b_i_inv = b->CP_PRIVATE(i_inv);
612  cpFloat r2xsq = r2.x * r2.x * b_i_inv;
613  cpFloat r2ysq = r2.y * r2.y * b_i_inv;
614  cpFloat r2nxy = -r2.x * r2.y * b_i_inv;
615  k11 += r2ysq; k12 += r2nxy;
616  k21 += r2nxy; k22 += r2xsq;
617 
618  // invert
619  cpFloat det = k11*k22 - k12*k21;
620  cpAssertSoft(det != 0.0, "Unsolvable constraint.");
621 
622  cpFloat det_inv = 1.0f/det;
623  return cpMat2x2New(
624  k22*det_inv, -k12*det_inv,
625  -k21*det_inv, k11*det_inv
626  );
627 }
628 
629 static inline cpFloat
630 bias_coef(cpFloat errorBias, cpFloat dt)
631 {
632  return 1.0f - cpfpow(errorBias, dt);
633 }
634 
635 
636 //MARK: Spaces
637 
638 typedef struct cpContactBufferHeader cpContactBufferHeader;
639 typedef void (*cpSpaceArbiterApplyImpulseFunc)(cpArbiter *arb);
640 
641 struct cpSpace {
642  int iterations;
643 
644  cpVect gravity;
645  cpFloat damping;
646 
647  cpFloat idleSpeedThreshold;
648  cpFloat sleepTimeThreshold;
649 
650  cpFloat collisionSlop;
651  cpFloat collisionBias;
652  cpTimestamp collisionPersistence;
653 
654  cpDataPointer userData;
655 
656  cpTimestamp stamp;
657  cpFloat curr_dt;
658 
659  cpArray *dynamicBodies;
660  cpArray *staticBodies;
661  cpArray *rousedBodies;
662  cpArray *sleepingComponents;
663 
664  cpHashValue shapeIDCounter;
665  cpSpatialIndex *staticShapes;
666  cpSpatialIndex *dynamicShapes;
667 
668  cpArray *constraints;
669 
670  cpArray *arbiters;
671  cpContactBufferHeader *contactBuffersHead;
672  cpHashSet *cachedArbiters;
673  cpArray *pooledArbiters;
674 
675  cpArray *allocatedBuffers;
676  unsigned int locked;
677 
678  cpBool usesWildcards;
679  cpHashSet *collisionHandlers;
680  cpCollisionHandler defaultHandler;
681 
682  cpBool skipPostStep;
683  cpArray *postStepCallbacks;
684 
685  cpBody *staticBody;
686  cpBody _staticBody;
687 };
688 
689 #define cpAssertSpaceUnlocked(space) \
690  cpAssertHard(!space->locked, \
691  "This operation cannot be done safely during a call to cpSpaceStep() or during a query. " \
692  "Put these calls into a post-step callback." \
693  );
694 
695 void cpSpaceSetStaticBody(cpSpace *space, cpBody *body);
696 
697 extern cpCollisionHandler cpCollisionHandlerDoNothing;
698 
699 void cpSpaceProcessComponents(cpSpace *space, cpFloat dt);
700 
701 void cpSpacePushFreshContactBuffer(cpSpace *space);
702 struct cpContact *cpContactBufferGetArray(cpSpace *space);
703 void cpSpacePushContacts(cpSpace *space, int count);
704 
705 typedef struct cpPostStepCallback {
706  cpPostStepFunc func;
707  void *key;
708  void *data;
710 
711 cpPostStepCallback *cpSpaceGetPostStepCallback(cpSpace *space, void *key);
712 
713 cpBool cpSpaceArbiterSetFilter(cpArbiter *arb, cpSpace *space);
714 void cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter);
715 
716 void cpSpaceActivateBody(cpSpace *space, cpBody *body);
717 void cpSpaceLock(cpSpace *space);
718 void cpSpaceUnlock(cpSpace *space, cpBool runPostStep);
719 
720 static inline void
721 cpSpaceUncacheArbiter(cpSpace *space, cpArbiter *arb)
722 {
723  const cpShape *a = arb->a, *b = arb->b;
724  const cpShape *shape_pair[] = {a, b};
725  cpHashValue arbHashID = CP_HASH_PAIR((cpHashValue)a, (cpHashValue)b);
726  cpHashSetRemove(space->cachedArbiters, arbHashID, shape_pair);
727  cpArrayDeleteObj(space->arbiters, arb);
728 }
729 
730 static inline cpArray *
731 cpSpaceArrayForBodyType(cpSpace *space, cpBodyType type)
732 {
733  return (type == CP_BODY_TYPE_STATIC ? space->staticBodies : space->dynamicBodies);
734 }
735 
736 void cpShapeUpdateFunc(cpShape *shape, void *unused);
737 cpCollisionID cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space);
738 
739 
740 //MARK: Foreach loops
741 
742 static inline cpConstraint *
743 cpConstraintNext(cpConstraint *node, cpBody *body)
744 {
745  return (node->a == body ? node->next_a : node->next_b);
746 }
747 
748 #define CP_BODY_FOREACH_CONSTRAINT(bdy, var)\
749  for(cpConstraint *var = bdy->constraintList; var; var = cpConstraintNext(var, bdy))
750 
751 static inline cpArbiter *
752 cpArbiterNext(cpArbiter *node, cpBody *body)
753 {
754  return (node->body_a == body ? node->thread_a.next : node->thread_b.next);
755 }
756 
757 #define CP_BODY_FOREACH_ARBITER(bdy, var)\
758  for(cpArbiter *var = bdy->arbiterList; var; var = cpArbiterNext(var, bdy))
759 
760 #define CP_BODY_FOREACH_SHAPE(body, var)\
761  for(cpShape *var = body->shapeList; var; var = var->next)
762 
763 #define CP_BODY_FOREACH_COMPONENT(root, var)\
764  for(cpBody *var = root; var; var = var->sleeping.next)
765 
766 #endif