Chipmunk2D Pro API Reference
7.0.1
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A perfect circle shape. More...
#import <ChipmunkShape.h>
Inherits ChipmunkShape.
Instance Methods | |
(id) | - initWithBody:radius:offset: |
Initialize a circle shape with the given radius and offset from the center of gravity. | |
Instance Methods inherited from ChipmunkShape | |
(cpBB) | - cacheBB |
Update and cache the axis-aligned bounding box for this shape. | |
Class Methods | |
(id) | + circleWithBody:radius:offset: |
Create an autoreleased circle shape with the given radius and offset from the center of gravity. | |
Class Methods inherited from ChipmunkShape | |
(ChipmunkShape *) | + shapeFromCPShape: |
Get the ChipmunkShape object associciated with a cpShape pointer. More... | |
Properties | |
cpFloat | radius |
The radius of the circle. | |
cpVect | offset |
The offset from the center of gravity. | |
Properties inherited from ChipmunkShape | |
cpShape * | shape |
Returns a pointer to the underlying cpShape C struct. | |
ChipmunkBody * | body |
The ChipmunkBody that this shape is attached to. | |
cpBB | bb |
The axis-aligned bounding box for this shape. | |
BOOL | sensor |
Sensor shapes send collision callback messages, but don't create a collision response. | |
cpFloat | elasticity |
How bouncy this shape is. | |
cpFloat | friction |
How much friction this shape has. | |
cpVect | surfaceVelocity |
The velocity of the shape's surface. More... | |
cpCollisionType | collisionType |
An object reference used as a collision type identifier. More... | |
cpShapeFilter | filter |
The collision filtering parameters of this shape. | |
ChipmunkSpace * | space |
Get the space the body is added to. | |
id | userData |
An object that this shape is associated with. More... | |
A perfect circle shape.