Chipmunk2D Pro API Reference  7.0.1
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ChipmunkSimpleMotor Class Reference

Simple motors make two objects spin relative to each other. More...

#import <ChipmunkConstraint.h>

Inherits ChipmunkConstraint.

Instance Methods

(id) - initWithBodyA:bodyB:rate:
 Initialize a simple motor between the given bodies and relative rotation rate in radians per second.
 
- Instance Methods inherited from ChipmunkConstraint
(void) - preSolve:
 Override this method to update a constraints parameters just before running the physics each step.
 
(void) - postSolve:
 Override this method to poll values from a constraint each frame after the physics runs. More...
 

Class Methods

(ChipmunkSimpleMotor *) + simpleMotorWithBodyA:bodyB:rate:
 Create an autoreleased simple motor between the given bodies and relative rotation rate in radians per second.
 
- Class Methods inherited from ChipmunkConstraint
(ChipmunkConstraint *) + constraintFromCPConstraint:
 Get the ChipmunkConstraint object associciated with a cpConstraint pointer. More...
 

Properties

cpFloat rate
 The relative rotation speed of the two bodies in radians per second.
 
- Properties inherited from ChipmunkConstraint
cpConstraintconstraint
 Returns a pointer to the underlying cpConstraint C struct.
 
ChipmunkBodybodyA
 The first ChipmunkBody the constraint controls.
 
ChipmunkBodybodyB
 The second ChipmunkBody the constraint controls.
 
cpFloat maxForce
 Maximum force this constraint is allowed to use (defalts to infinity). More...
 
cpFloat errorBias
 The rate at which joint error is corrected. More...
 
cpFloat maxBias
 Maximum rate (speed) that a joint can be corrected at (defaults to infinity). More...
 
BOOL collideBodies
 Whether or not the connected bodies should checked for collisions. More...
 
cpFloat impulse
 Get the most recent impulse applied by this constraint.
 
ChipmunkSpacespace
 Get the space the body is added to.
 
id userData
 An object that this constraint is associated with. More...
 

Detailed Description

Simple motors make two objects spin relative to each other.

They are most often used with the ChipmunkConstraint.maxForce property set to a finite value.


The documentation for this class was generated from the following file: