Chipmunk2D Pro API Reference
7.0.1
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Simple motors make two objects spin relative to each other. More...
#import <ChipmunkConstraint.h>
Inherits ChipmunkConstraint.
Instance Methods | |
(id) | - initWithBodyA:bodyB:rate: |
Initialize a simple motor between the given bodies and relative rotation rate in radians per second. | |
Instance Methods inherited from ChipmunkConstraint | |
(void) | - preSolve: |
Override this method to update a constraints parameters just before running the physics each step. | |
(void) | - postSolve: |
Override this method to poll values from a constraint each frame after the physics runs. More... | |
Class Methods | |
(ChipmunkSimpleMotor *) | + simpleMotorWithBodyA:bodyB:rate: |
Create an autoreleased simple motor between the given bodies and relative rotation rate in radians per second. | |
Class Methods inherited from ChipmunkConstraint | |
(ChipmunkConstraint *) | + constraintFromCPConstraint: |
Get the ChipmunkConstraint object associciated with a cpConstraint pointer. More... | |
Properties | |
cpFloat | rate |
The relative rotation speed of the two bodies in radians per second. | |
Properties inherited from ChipmunkConstraint | |
cpConstraint * | constraint |
Returns a pointer to the underlying cpConstraint C struct. | |
ChipmunkBody * | bodyA |
The first ChipmunkBody the constraint controls. | |
ChipmunkBody * | bodyB |
The second ChipmunkBody the constraint controls. | |
cpFloat | maxForce |
Maximum force this constraint is allowed to use (defalts to infinity). More... | |
cpFloat | errorBias |
The rate at which joint error is corrected. More... | |
cpFloat | maxBias |
Maximum rate (speed) that a joint can be corrected at (defaults to infinity). More... | |
BOOL | collideBodies |
Whether or not the connected bodies should checked for collisions. More... | |
cpFloat | impulse |
Get the most recent impulse applied by this constraint. | |
ChipmunkSpace * | space |
Get the space the body is added to. | |
id | userData |
An object that this constraint is associated with. More... | |
Simple motors make two objects spin relative to each other.
They are most often used with the ChipmunkConstraint.maxForce property set to a finite value.