Struct gif::Frame [−][src]
pub struct Frame<'a> { pub delay: u16, pub dispose: DisposalMethod, pub transparent: Option<u8>, pub needs_user_input: bool, pub top: u16, pub left: u16, pub width: u16, pub height: u16, pub interlaced: bool, pub palette: Option<Vec<u8>>, pub buffer: Cow<'a, [u8]>, }
Expand description
A GIF frame
Fields
delay: u16
Frame delay in units of 10 ms.
dispose: DisposalMethod
Disposal method.
transparent: Option<u8>
Transparent index (if available).
needs_user_input: bool
True if the frame needs user input do be displayed.
top: u16
Offset from the top border of the canvas.
left: u16
Offset from the left border of the canvas.
width: u16
Width of the frame.
height: u16
Height of the frame.
interlaced: bool
True if the image is interlaced.
palette: Option<Vec<u8>>
Frame local color palette if available.
buffer: Cow<'a, [u8]>
Buffer containing the image data. Only indices unless configured differently.
Implementations
Creates a frame from pixels in RGBA format.
Note: This method is not optimized for speed.
Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for Frame<'a>
impl<'a> UnwindSafe for Frame<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more