pub(crate) struct App {
game_name: String,
game_version: String,
game_width: f64,
game_height: f64,
state: AppState,
systems: Vec<(AppState, fn())>,
debug: bool,
}
Fields§
§game_name: String
§game_version: String
§game_width: f64
§game_height: f64
§state: AppState
§systems: Vec<(AppState, fn())>
§debug: bool
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for App
impl Send for App
impl Sync for App
impl Unpin for App
impl UnwindSafe for App
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.