#[repr(C)]
pub struct Similarity<T, R, const D: usize> { pub isometry: Isometry<T, R, D>, /* private fields */ }
Expand description

A similarity, i.e., an uniform scaling, followed by a rotation, followed by a translation.

Fields§

§isometry: Isometry<T, R, D>

The part of this similarity that does not include the scaling factor.

Implementations§

Creates a new similarity from its rotational and translational parts.

Creates a new similarity from its rotational and translational parts.

The scaling factor of this similarity transformation.

The scaling factor of this similarity transformation.

Creates a new similarity that applies only a scaling factor.

Inverts self.

Inverts self in-place.

The similarity transformation that applies a scaling factor scaling before self.

The similarity transformation that applies a scaling factor scaling after self.

Sets self to the similarity transformation that applies a scaling factor scaling before self.

Sets self to the similarity transformation that applies a scaling factor scaling after self.

Appends to self the given translation in-place.

Appends to self the given rotation in-place.

Appends in-place to self a rotation centered at the point p, i.e., the rotation that lets p invariant.

Appends in-place to self a rotation centered at the point with coordinates self.translation.

Transform the given point by this similarity.

This is the same as the multiplication self * pt.

Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
let translation = Vector3::new(1.0, 2.0, 3.0);
let sim = Similarity3::new(translation, axisangle, 3.0);
let transformed_point = sim.transform_point(&Point3::new(4.0, 5.0, 6.0));
assert_relative_eq!(transformed_point, Point3::new(19.0, 17.0, -9.0), epsilon = 1.0e-5);

Transform the given vector by this similarity, ignoring the translational component.

This is the same as the multiplication self * t.

Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
let translation = Vector3::new(1.0, 2.0, 3.0);
let sim = Similarity3::new(translation, axisangle, 3.0);
let transformed_vector = sim.transform_vector(&Vector3::new(4.0, 5.0, 6.0));
assert_relative_eq!(transformed_vector, Vector3::new(18.0, 15.0, -12.0), epsilon = 1.0e-5);

Transform the given point by the inverse of this similarity. This may be cheaper than inverting the similarity and then transforming the given point.

Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
let translation = Vector3::new(1.0, 2.0, 3.0);
let sim = Similarity3::new(translation, axisangle, 2.0);
let transformed_point = sim.inverse_transform_point(&Point3::new(4.0, 5.0, 6.0));
assert_relative_eq!(transformed_point, Point3::new(-1.5, 1.5, 1.5), epsilon = 1.0e-5);

Transform the given vector by the inverse of this similarity, ignoring the translational component. This may be cheaper than inverting the similarity and then transforming the given vector.

Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
let translation = Vector3::new(1.0, 2.0, 3.0);
let sim = Similarity3::new(translation, axisangle, 2.0);
let transformed_vector = sim.inverse_transform_vector(&Vector3::new(4.0, 5.0, 6.0));
assert_relative_eq!(transformed_vector, Vector3::new(-3.0, 2.5, 2.0), epsilon = 1.0e-5);

Converts this similarity into its equivalent homogeneous transformation matrix.

Creates a new identity similarity.

Example

let sim = Similarity2::identity();
let pt = Point2::new(1.0, 2.0);
assert_eq!(sim * pt, pt);

let sim = Similarity3::identity();
let pt = Point3::new(1.0, 2.0, 3.0);
assert_eq!(sim * pt, pt);

The similarity that applies the scaling factor scaling, followed by the rotation r with its axis passing through the point p.

Example
let rot = UnitComplex::new(f32::consts::FRAC_PI_2);
let pt = Point2::new(3.0, 2.0);
let sim = Similarity2::rotation_wrt_point(rot, pt, 4.0);

assert_relative_eq!(sim * Point2::new(1.0, 2.0), Point2::new(-3.0, 3.0), epsilon = 1.0e-6);

Creates a new similarity from a translation, a rotation, and an uniform scaling factor.

Example
let sim = SimilarityMatrix2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2, 3.0);

assert_relative_eq!(sim * Point2::new(2.0, 4.0), Point2::new(-11.0, 8.0), epsilon = 1.0e-6);

Cast the components of self to another type.

Example
let sim = SimilarityMatrix2::<f64>::identity();
let sim2 = sim.cast::<f32>();
assert_eq!(sim2, SimilarityMatrix2::<f32>::identity());

Creates a new similarity from a translation and a rotation angle.

Example
let sim = Similarity2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2, 3.0);

assert_relative_eq!(sim * Point2::new(2.0, 4.0), Point2::new(-11.0, 8.0), epsilon = 1.0e-6);

Cast the components of self to another type.

Example
let sim = Similarity2::<f64>::identity();
let sim2 = sim.cast::<f32>();
assert_eq!(sim2, Similarity2::<f32>::identity());

Creates a new similarity from a translation, rotation axis-angle, and scaling factor.

Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
let translation = Vector3::new(1.0, 2.0, 3.0);
// Point and vector being transformed in the tests.
let pt = Point3::new(4.0, 5.0, 6.0);
let vec = Vector3::new(4.0, 5.0, 6.0);

// Similarity with its rotation part represented as a UnitQuaternion
let sim = Similarity3::new(translation, axisangle, 3.0);
assert_relative_eq!(sim * pt, Point3::new(19.0, 17.0, -9.0), epsilon = 1.0e-5);
assert_relative_eq!(sim * vec, Vector3::new(18.0, 15.0, -12.0), epsilon = 1.0e-5);

// Similarity with its rotation part represented as a Rotation3 (a 3x3 rotation matrix).
let sim = SimilarityMatrix3::new(translation, axisangle, 3.0);
assert_relative_eq!(sim * pt, Point3::new(19.0, 17.0, -9.0), epsilon = 1.0e-5);
assert_relative_eq!(sim * vec, Vector3::new(18.0, 15.0, -12.0), epsilon = 1.0e-5);

Cast the components of self to another type.

Example
let sim = Similarity3::<f64>::identity();
let sim2 = sim.cast::<f32>();
assert_eq!(sim2, Similarity3::<f32>::identity());

Creates an similarity that corresponds to a scaling factor and a local frame of an observer standing at the point eye and looking toward target.

It maps the view direction target - eye to the positive z axis and the origin to the eye.

Arguments
  • eye - The observer position.
  • target - The target position.
  • up - Vertical direction. The only requirement of this parameter is to not be collinear to eye - at. Non-collinearity is not checked.
Example
let eye = Point3::new(1.0, 2.0, 3.0);
let target = Point3::new(2.0, 2.0, 3.0);
let up = Vector3::y();

// Similarity with its rotation part represented as a UnitQuaternion
let sim = Similarity3::face_towards(&eye, &target, &up, 3.0);
assert_eq!(sim * Point3::origin(), eye);
assert_relative_eq!(sim * Vector3::z(), Vector3::x() * 3.0, epsilon = 1.0e-6);

// Similarity with its rotation part represented as Rotation3 (a 3x3 rotation matrix).
let sim = SimilarityMatrix3::face_towards(&eye, &target, &up, 3.0);
assert_eq!(sim * Point3::origin(), eye);
assert_relative_eq!(sim * Vector3::z(), Vector3::x() * 3.0, epsilon = 1.0e-6);
👎Deprecated: renamed to face_towards

Deprecated: Use SimilarityMatrix3::face_towards instead.

Builds a right-handed look-at view matrix including scaling factor.

This conforms to the common notion of right handed look-at matrix from the computer graphics community.

Arguments
  • eye - The eye position.
  • target - The target position.
  • up - A vector approximately aligned with required the vertical axis. The only requirement of this parameter is to not be collinear to target - eye.
Example
let eye = Point3::new(1.0, 2.0, 3.0);
let target = Point3::new(2.0, 2.0, 3.0);
let up = Vector3::y();

// Similarity with its rotation part represented as a UnitQuaternion
let iso = Similarity3::look_at_rh(&eye, &target, &up, 3.0);
assert_relative_eq!(iso * Vector3::x(), -Vector3::z() * 3.0, epsilon = 1.0e-6);

// Similarity with its rotation part represented as Rotation3 (a 3x3 rotation matrix).
let iso = SimilarityMatrix3::look_at_rh(&eye, &target, &up, 3.0);
assert_relative_eq!(iso * Vector3::x(), -Vector3::z() * 3.0, epsilon = 1.0e-6);

Builds a left-handed look-at view matrix including a scaling factor.

This conforms to the common notion of left handed look-at matrix from the computer graphics community.

Arguments
  • eye - The eye position.
  • target - The target position.
  • up - A vector approximately aligned with required the vertical axis. The only requirement of this parameter is to not be collinear to target - eye.
Example
let eye = Point3::new(1.0, 2.0, 3.0);
let target = Point3::new(2.0, 2.0, 3.0);
let up = Vector3::y();

// Similarity with its rotation part represented as a UnitQuaternion
let sim = Similarity3::look_at_lh(&eye, &target, &up, 3.0);
assert_relative_eq!(sim * Vector3::x(), Vector3::z() * 3.0, epsilon = 1.0e-6);

// Similarity with its rotation part represented as Rotation3 (a 3x3 rotation matrix).
let sim = SimilarityMatrix3::look_at_lh(&eye, &target, &up, 3.0);
assert_relative_eq!(sim * Vector3::x(), Vector3::z() * 3.0, epsilon = 1.0e-6);

Creates a new similarity from a translation, rotation axis-angle, and scaling factor.

Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
let translation = Vector3::new(1.0, 2.0, 3.0);
// Point and vector being transformed in the tests.
let pt = Point3::new(4.0, 5.0, 6.0);
let vec = Vector3::new(4.0, 5.0, 6.0);

// Similarity with its rotation part represented as a UnitQuaternion
let sim = Similarity3::new(translation, axisangle, 3.0);
assert_relative_eq!(sim * pt, Point3::new(19.0, 17.0, -9.0), epsilon = 1.0e-5);
assert_relative_eq!(sim * vec, Vector3::new(18.0, 15.0, -12.0), epsilon = 1.0e-5);

// Similarity with its rotation part represented as a Rotation3 (a 3x3 rotation matrix).
let sim = SimilarityMatrix3::new(translation, axisangle, 3.0);
assert_relative_eq!(sim * pt, Point3::new(19.0, 17.0, -9.0), epsilon = 1.0e-5);
assert_relative_eq!(sim * vec, Vector3::new(18.0, 15.0, -12.0), epsilon = 1.0e-5);

Cast the components of self to another type.

Example
let sim = Similarity3::<f64>::identity();
let sim2 = sim.cast::<f32>();
assert_eq!(sim2, Similarity3::<f32>::identity());

Creates an similarity that corresponds to a scaling factor and a local frame of an observer standing at the point eye and looking toward target.

It maps the view direction target - eye to the positive z axis and the origin to the eye.

Arguments
  • eye - The observer position.
  • target - The target position.
  • up - Vertical direction. The only requirement of this parameter is to not be collinear to eye - at. Non-collinearity is not checked.
Example
let eye = Point3::new(1.0, 2.0, 3.0);
let target = Point3::new(2.0, 2.0, 3.0);
let up = Vector3::y();

// Similarity with its rotation part represented as a UnitQuaternion
let sim = Similarity3::face_towards(&eye, &target, &up, 3.0);
assert_eq!(sim * Point3::origin(), eye);
assert_relative_eq!(sim * Vector3::z(), Vector3::x() * 3.0, epsilon = 1.0e-6);

// Similarity with its rotation part represented as Rotation3 (a 3x3 rotation matrix).
let sim = SimilarityMatrix3::face_towards(&eye, &target, &up, 3.0);
assert_eq!(sim * Point3::origin(), eye);
assert_relative_eq!(sim * Vector3::z(), Vector3::x() * 3.0, epsilon = 1.0e-6);
👎Deprecated: renamed to face_towards

Deprecated: Use SimilarityMatrix3::face_towards instead.

Builds a right-handed look-at view matrix including scaling factor.

This conforms to the common notion of right handed look-at matrix from the computer graphics community.

Arguments
  • eye - The eye position.
  • target - The target position.
  • up - A vector approximately aligned with required the vertical axis. The only requirement of this parameter is to not be collinear to target - eye.
Example
let eye = Point3::new(1.0, 2.0, 3.0);
let target = Point3::new(2.0, 2.0, 3.0);
let up = Vector3::y();

// Similarity with its rotation part represented as a UnitQuaternion
let iso = Similarity3::look_at_rh(&eye, &target, &up, 3.0);
assert_relative_eq!(iso * Vector3::x(), -Vector3::z() * 3.0, epsilon = 1.0e-6);

// Similarity with its rotation part represented as Rotation3 (a 3x3 rotation matrix).
let iso = SimilarityMatrix3::look_at_rh(&eye, &target, &up, 3.0);
assert_relative_eq!(iso * Vector3::x(), -Vector3::z() * 3.0, epsilon = 1.0e-6);

Builds a left-handed look-at view matrix including a scaling factor.

This conforms to the common notion of left handed look-at matrix from the computer graphics community.

Arguments
  • eye - The eye position.
  • target - The target position.
  • up - A vector approximately aligned with required the vertical axis. The only requirement of this parameter is to not be collinear to target - eye.
Example
let eye = Point3::new(1.0, 2.0, 3.0);
let target = Point3::new(2.0, 2.0, 3.0);
let up = Vector3::y();

// Similarity with its rotation part represented as a UnitQuaternion
let sim = Similarity3::look_at_lh(&eye, &target, &up, 3.0);
assert_relative_eq!(sim * Vector3::x(), Vector3::z() * 3.0, epsilon = 1.0e-6);

// Similarity with its rotation part represented as Rotation3 (a 3x3 rotation matrix).
let sim = SimilarityMatrix3::look_at_lh(&eye, &target, &up, 3.0);
assert_relative_eq!(sim * Vector3::x(), Vector3::z() * 3.0, epsilon = 1.0e-6);

Trait Implementations§

Used for specifying relative comparisons.
The default tolerance to use when testing values that are close together. Read more
A test for equality that uses the absolute difference to compute the approximate equality of two numbers. Read more
The inverse of AbsDiffEq::abs_diff_eq.
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Formats the value using the given formatter. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
The resulting type after applying the / operator.
Performs the / operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Performs the /= operation. Read more
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Converts to this type from the input type.
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
The resulting type after applying the * operator.
Performs the * operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more
Performs the *= operation. Read more

Creates a new identity similarity.

Sets self to the multiplicative identity element of Self, 1.
Returns true if self is equal to the multiplicative identity. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
The default relative tolerance for testing values that are far-apart. Read more
A test for equality that uses a relative comparison if the values are far apart.
The inverse of RelativeEq::relative_eq.
The type of the elements of each lane of this SIMD value.
Type of the result of comparing two SIMD values like self.
The number of lanes of this SIMD value.
Initializes an SIMD value with each lanes set to val.
Extracts the i-th lane of self. Read more
Extracts the i-th lane of self without bound-checking.
Replaces the i-th lane of self by val. Read more
Replaces the i-th lane of self by val without bound-checking.
Merges self and other depending on the lanes of cond. Read more
Applies a function to each lane of self. Read more
Applies a function to each lane of self paired with the corresponding lane of b. Read more
The inclusion map: converts self to the equivalent element of its superset.
Checks if element is actually part of the subset Self (and can be converted to it).
Use with care! Same as self.to_superset but without any property checks. Always succeeds.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
The inclusion map: converts self to the equivalent element of its superset.
Checks if element is actually part of the subset Self (and can be converted to it).
Use with care! Same as self.to_superset but without any property checks. Always succeeds.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
The inclusion map: converts self to the equivalent element of its superset.
Checks if element is actually part of the subset Self (and can be converted to it).
Use with care! Same as self.to_superset but without any property checks. Always succeeds.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
The inclusion map: converts self to the equivalent element of its superset.
Checks if element is actually part of the subset Self (and can be converted to it).
Use with care! Same as self.to_superset but without any property checks. Always succeeds.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
The inclusion map: converts self to the equivalent element of its superset.
Checks if element is actually part of the subset Self (and can be converted to it).
Use with care! Same as self.to_superset but without any property checks. Always succeeds.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
The inclusion map: converts self to the equivalent element of its superset.
Checks if element is actually part of the subset Self (and can be converted to it).
Use with care! Same as self.to_superset but without any property checks. Always succeeds.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
The inclusion map: converts self to the equivalent element of its superset.
Checks if element is actually part of the subset Self (and can be converted to it).
Use with care! Same as self.to_superset but without any property checks. Always succeeds.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
The inclusion map: converts self to the equivalent element of its superset.
Checks if element is actually part of the subset Self (and can be converted to it).
Use with care! Same as self.to_superset but without any property checks. Always succeeds.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
The inclusion map: converts self to the equivalent element of its superset.
Checks if element is actually part of the subset Self (and can be converted to it).
Use with care! Same as self.to_superset but without any property checks. Always succeeds.
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
The default ULPs to tolerate when testing values that are far-apart. Read more
A test for equality that uses units in the last place (ULP) if the values are far apart.
The inverse of UlpsEq::ulps_eq.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
Converts the given value to a String. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.