# Module `0x1::vector` A variable-sized container that can hold any type. Indexing is 0-based, and vectors are growable. This module has many native functions. Verification of modules that use this one uses model functions that are implemented directly in Boogie. The specification language has built-in functions operations such as singleton_vector. There are some helper functions defined here for specifications in other modules as well. >Note: We did not verify most of the Move functions here because many have loops, requiring loop invariants to prove, and the return on investment didn't seem worth it for these simple functions. - [Constants](#@Constants_0) - [Function `empty`](#0x1_vector_empty) - [Function `length`](#0x1_vector_length) - [Function `borrow`](#0x1_vector_borrow) - [Function `push_back`](#0x1_vector_push_back) - [Function `borrow_mut`](#0x1_vector_borrow_mut) - [Function `pop_back`](#0x1_vector_pop_back) - [Function `destroy_empty`](#0x1_vector_destroy_empty) - [Function `swap`](#0x1_vector_swap) - [Function `singleton`](#0x1_vector_singleton) - [Function `reverse`](#0x1_vector_reverse) - [Function `append`](#0x1_vector_append) - [Function `is_empty`](#0x1_vector_is_empty) - [Function `contains`](#0x1_vector_contains) - [Function `index_of`](#0x1_vector_index_of) - [Function `remove`](#0x1_vector_remove) - [Function `swap_remove`](#0x1_vector_swap_remove) - [Module Specification](#@Module_Specification_1) - [Helper Functions](#@Helper_Functions_2)
## Constants The index into the vector is out of bounds
const EINDEX_OUT_OF_BOUNDS: u64 = 131072;
## Function `empty` Create an empty vector.
public fun empty<Element>(): vector<Element>
Implementation
native public fun empty<Element>(): vector<Element>;
## Function `length` Return the length of the vector.
public fun length<Element>(v: &vector<Element>): u64
Implementation
native public fun length<Element>(v: &vector<Element>): u64;
## Function `borrow` Acquire an immutable reference to the ith element of the vector v. Aborts if i is out of bounds.
public fun borrow<Element>(v: &vector<Element>, i: u64): &Element
Implementation
native public fun borrow<Element>(v: &vector<Element>, i: u64): ∈
## Function `push_back` Add element e to the end of the vector v.
public fun push_back<Element>(v: &mut vector<Element>, e: Element)
Implementation
native public fun push_back<Element>(v: &mut vector<Element>, e: Element);
## Function `borrow_mut` Return a mutable reference to the ith element in the vector v. Aborts if i is out of bounds.
public fun borrow_mut<Element>(v: &mut vector<Element>, i: u64): &mut Element
Implementation
native public fun borrow_mut<Element>(v: &mut vector<Element>, i: u64): &mut Element;
## Function `pop_back` Pop an element from the end of vector v. Aborts if v is empty.
public fun pop_back<Element>(v: &mut vector<Element>): Element
Implementation
native public fun pop_back<Element>(v: &mut vector<Element>): Element;
## Function `destroy_empty` Destroy the vector v. Aborts if v is not empty.
public fun destroy_empty<Element>(v: vector<Element>)
Implementation
native public fun destroy_empty<Element>(v: vector<Element>);
## Function `swap` Swaps the elements at the ith and jth indices in the vector v. Aborts if i or j is out of bounds.
public fun swap<Element>(v: &mut vector<Element>, i: u64, j: u64)
Implementation
native public fun swap<Element>(v: &mut vector<Element>, i: u64, j: u64);
## Function `singleton` Return an vector of size one containing element e.
public fun singleton<Element>(e: Element): vector<Element>
Implementation
public fun singleton<Element>(e: Element): vector<Element> {
    let v = empty();
    push_back(&mut v, e);
    v
}
Specification
aborts_if false;
ensures result == vec(e);
## Function `reverse` Reverses the order of the elements in the vector v in place.
public fun reverse<Element>(v: &mut vector<Element>)
Implementation
public fun reverse<Element>(v: &mut vector<Element>) {
    let len = length(v);
    if (len == 0) return ();

    let front_index = 0;
    let back_index = len -1;
    while (front_index < back_index) {
        swap(v, front_index, back_index);
        front_index = front_index + 1;
        back_index = back_index - 1;
    }
}
Specification
pragma intrinsic = true;
## Function `append` Pushes all of the elements of the other vector into the lhs vector.
public fun append<Element>(lhs: &mut vector<Element>, other: vector<Element>)
Implementation
public fun append<Element>(lhs: &mut vector<Element>, other: vector<Element>) {
    reverse(&mut other);
    while (!is_empty(&other)) push_back(lhs, pop_back(&mut other));
    destroy_empty(other);
}
Specification
pragma intrinsic = true;
## Function `is_empty` Return true if the vector v has no elements and false otherwise.
public fun is_empty<Element>(v: &vector<Element>): bool
Implementation
public fun is_empty<Element>(v: &vector<Element>): bool {
    length(v) == 0
}
Specification
pragma intrinsic = true;
## Function `contains` Return true if e is in the vector v.
public fun contains<Element>(v: &vector<Element>, e: &Element): bool
Implementation
public fun contains<Element>(v: &vector<Element>, e: &Element): bool {
    let i = 0;
    let len = length(v);
    while (i < len) {
        if (borrow(v, i) == e) return true;
        i = i + 1;
    };
    false
}
Specification
pragma intrinsic = true;
## Function `index_of` Return (true, i) if e is in the vector v at index i. Otherwise, returns (false, 0).
public fun index_of<Element>(v: &vector<Element>, e: &Element): (bool, u64)
Implementation
public fun index_of<Element>(v: &vector<Element>, e: &Element): (bool, u64) {
    let i = 0;
    let len = length(v);
    while (i < len) {
        if (borrow(v, i) == e) return (true, i);
        i = i + 1;
    };
    (false, 0)
}
Specification
pragma intrinsic = true;
## Function `remove` Remove the ith element of the vector v, shifting all subsequent elements. This is O(n) and preserves ordering of elements in the vector. Aborts if i is out of bounds.
public fun remove<Element>(v: &mut vector<Element>, i: u64): Element
Implementation
public fun remove<Element>(v: &mut vector<Element>, i: u64): Element {
    let len = length(v);
    // i out of bounds; abort
    if (i >= len) abort EINDEX_OUT_OF_BOUNDS;

    len = len - 1;
    while (i < len) swap(v, i, { i = i + 1; i });
    pop_back(v)
}
Specification
pragma intrinsic = true;
## Function `swap_remove` Swap the ith element of the vector v with the last element and then pop the vector. This is O(1), but does not preserve ordering of elements in the vector. Aborts if i is out of bounds.
public fun swap_remove<Element>(v: &mut vector<Element>, i: u64): Element
Implementation
public fun swap_remove<Element>(v: &mut vector<Element>, i: u64): Element {
    assert!(!is_empty(v), EINDEX_OUT_OF_BOUNDS);
    let last_idx = length(v) - 1;
    swap(v, i, last_idx);
    pop_back(v)
}
Specification
pragma intrinsic = true;
## Module Specification ### Helper Functions Check if v1 is equal to the result of adding e at the end of v2
fun eq_push_back<Element>(v1: vector<Element>, v2: vector<Element>, e: Element): bool {
    len(v1) == len(v2) + 1 &&
    v1[len(v1)-1] == e &&
    v1[0..len(v1)-1] == v2[0..len(v2)]
}
Check if v is equal to the result of concatenating v1 and v2
fun eq_append<Element>(v: vector<Element>, v1: vector<Element>, v2: vector<Element>): bool {
    len(v) == len(v1) + len(v2) &&
    v[0..len(v1)] == v1 &&
    v[len(v1)..len(v)] == v2
}
Check v1 is equal to the result of removing the first element of v2
fun eq_pop_front<Element>(v1: vector<Element>, v2: vector<Element>): bool {
    len(v1) + 1 == len(v2) &&
    v1 == v2[1..len(v2)]
}
Check that v1 is equal to the result of removing the element at index i from v2.
fun eq_remove_elem_at_index<Element>(i: u64, v1: vector<Element>, v2: vector<Element>): bool {
    len(v1) + 1 == len(v2) &&
    v1[0..i] == v2[0..i] &&
    v1[i..len(v1)] == v2[i + 1..len(v2)]
}
[//]: # ("File containing references which can be used from documentation")