Crates.io | acgmath |
lib.rs | acgmath |
version | 0.1.1 |
source | src |
created_at | 2017-03-06 00:02:09.616649 |
updated_at | 2017-03-06 00:31:00.297066 |
description | A linear algebra and mathematics library for computer graphics. A fork of `cgmath`. |
homepage | https://github.com/DaseinPhaos/acgmath/tree/luxdev |
repository | https://github.com/DaseinPhaos/acgmath/tree/luxdev |
max_upload_size | |
id | 8839 |
size | 321,014 |
A testbed fork of cgmath-rs
. With optional serialization and simd support. These options are on by default, thus it requires a nightly version of rustc
to get compiled.
I want to experiment with features like simd
and serde
rapidly. Filing a PR and waiting for approval while messing with cgmath
's own version number is just too annoying.
A linear algebra and mathematics library for computer graphics.
The library provides:
Vector2
, Vector3
, Vector4
Matrix2
, Matrix3
, Matrix4
Quaternion
Basis2
, Basis3
Rad
, Deg
Point2
, Point3
Perspective
, PerspectiveFov
, Ortho
AffineMatrix3
, Transform3
Not all of the functionality has been implemented yet, and the existing code is not fully covered by the testsuite. If you encounter any mistakes or omissions please let me know by posting an issue, or even better: send me a pull request with a fix.
cgmath interprets its vectors as column matrices (also known as "column vectors"), meaning when transforming a vector with a matrix, the matrix goes on the left. This is reflected in the fact that cgmath implements the multiplication operator for Matrix * Vector, but not Vector * Matrix.
cgmath is not an n-dimensional library and is aimed at computer graphics applications rather than general linear algebra. It only offers the 2, 3, and 4 dimensional structures that are more than enough for most computer graphics applications. This design decision was made in order to simplify the implementation (Rust cannot parameterize over constants at compile time), and to make dimension-specific optimisations easier in the future.
Pull requests are most welcome, especially in the realm of performance enhancements and fixing any mistakes I may have made along the way. Unit tests and benchmarks are also required, so help on that front would be most appreciated.
Please contanct me via issue or PR. Or email, if you like.
Support channels of the original cgmath
:
Contact bjz
on irc.mozilla.org #rust
and #rust-gamedev,
or post an issue on Github.