adam_fov_rs

Crates.ioadam_fov_rs
lib.rsadam_fov_rs
version0.2.0
sourcesrc
created_at2021-12-26 03:26:47.119838
updated_at2022-09-23 05:47:37.646702
descriptionA rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#mine
homepagehttps://github.com/sarkahn/adam_fov_rs
repositoryhttps://github.com/sarkahn/adam_fov_rs
max_upload_size
id503174
size210,973
sark (sarkahn)

documentation

README

License: MIT Crates.io docs

An implementation of Adam Millazo's FOV algorithm

To use it you must implement the VisibilityMap trait on your map type, or use the built in VisibilityMap2d. Then you can call fov::compute with your map which will populate visible tiles based on the map's opaque tiles.

Example

use adam_fov_rs::*;

// Create a 50x50 visibility map
let mut map = VisibilityMap2d::default([50,50]);

// Set the tile at (15,15) to opaque
map[[15,15]].opaque = true;
 
// Compute our visible tiles and add them to the map
fov::compute([15,14], 5, &mut map);

// The space directly above our opaque tile is not visible
assert!(map[[15,16]].visible == false);

Taken from the "terminal" example

Commit count: 10

cargo fmt