ai-minecraft-skin

Crates.ioai-minecraft-skin
lib.rsai-minecraft-skin
version66.0.77
created_at2025-12-26 08:03:17.812127+00
updated_at2025-12-26 08:03:17.812127+00
descriptionHigh-quality integration for https://supermaker.ai/image/ai-minecraft-skin/
homepagehttps://supermaker.ai/image/ai-minecraft-skin/
repositoryhttps://github.com/qy-upup/ai-minecraft-skin
max_upload_size
id2005373
size9,750
(qy-upup)

documentation

README

ai-minecraft-skin

A Rust crate for generating and manipulating Minecraft skin data. Provides utilities for creating, modifying, and analyzing skin files.

Installation

Add the following to your Cargo.toml file under the [dependencies] section: toml ai-minecraft-skin = "0.1.0" # Replace with the actual version

Usage Examples

Here are several examples demonstrating how to use the ai-minecraft-skin crate:

1. Creating a Default Skin: rust use ai_minecraft_skin::Skin;

fn main() { let skin = Skin::new(); // Creates a default Minecraft skin (Steve). // You can now access and modify the skin's pixel data. println!("Skin created successfully!"); }

2. Loading a Skin from a File: rust use ai_minecraft_skin::Skin; use std::fs;

fn main() -> Result<(), Box> { let skin_data = fs::read("path/to/your/skin.png")?; let skin = Skin::from_bytes(&skin_data)?;

// Now you can work with the loaded skin.
println!("Skin loaded successfully!");
Ok(())

}

3. Modifying a Skin's Pixel: rust use ai_minecraft_skin::Skin; use ai_minecraft_skin::Color;

fn main() { let mut skin = Skin::new(); let x = 10; // X-coordinate of the pixel let y = 20; // Y-coordinate of the pixel

// Set the pixel at (x, y) to red.
skin.set_pixel(x, y, Color::new(255, 0, 0, 255));

println!("Pixel modified!");

}

4. Saving a Skin to a File: rust use ai_minecraft_skin::Skin; use std::fs::File; use std::io::Write;

fn main() -> Result<(), Box> { let skin = Skin::new(); // Or load from a file. let image_data = skin.to_png()?;

let mut file = File::create("new_skin.png")?;
file.write_all(&image_data)?;

println!("Skin saved to new_skin.png!");
Ok(())

}

5. Checking Skin Transparency: rust use ai_minecraft_skin::Skin;

fn main() -> Result<(), Box> { let skin_data = std::fs::read("path/to/your/skin.png")?; let skin = Skin::from_bytes(&skin_data)?;

let is_transparent = skin.is_transparent();

if is_transparent {
    println!("The skin contains transparent pixels.");
} else {
    println!("The skin is fully opaque.");
}

Ok(())

}

Feature Summary

  • Skin Creation: Generate new default Minecraft skins.
  • Skin Loading: Load skins from PNG image files.
  • Pixel Manipulation: Get and set individual pixel colors within the skin.
  • Skin Saving: Export skins to PNG image files.
  • Transparency Detection: Determine if a skin contains transparent pixels.
  • Error Handling: Provides robust error handling for common operations.
  • Color Representation: Uses a dedicated Color struct for RGBA color values.

License

MIT

This crate is part of the ai-minecraft-skin ecosystem. For advanced features and enterprise-grade tools, visit: https://supermaker.ai/image/ai-minecraft-skin/

Commit count: 0

cargo fmt