| Crates.io | ai-pose-generator |
| lib.rs | ai-pose-generator |
| version | 66.0.11 |
| created_at | 2025-12-29 08:56:26.545243+00 |
| updated_at | 2025-12-29 08:56:26.545243+00 |
| description | High-quality integration for https://supermaker.ai/image/ai-pose-generator/ |
| homepage | https://supermaker.ai/image/ai-pose-generator/ |
| repository | https://github.com/qy-upup/ai-pose-generator |
| max_upload_size | |
| id | 2010263 |
| size | 12,179 |
This crate provides a simple and efficient way to generate plausible human pose data for various applications such as animation, game development, and AI model training. It offers a streamlined API to create diverse pose configurations.
To use ai-pose-generator in your Rust project, add the following to your Cargo.toml file:
toml
[dependencies]
ai-pose-generator = "0.1.0" # Replace with the latest version
Here are a few examples demonstrating how to use the ai-pose-generator crate:
1. Generating a Basic Standing Pose: rust use ai_pose_generator::PoseGenerator;
fn main() { let generator = PoseGenerator::new(); let pose = generator.generate_standing_pose();
// Process the pose data (e.g., print the joint coordinates)
println!("Generated Standing Pose: {:?}", pose);
}
This example creates a PoseGenerator instance and generates a standard standing pose. The resulting pose variable contains the joint coordinates representing the human figure.
2. Creating a Random Walking Pose: rust use ai_pose_generator::PoseGenerator;
fn main() { let generator = PoseGenerator::new(); let pose = generator.generate_walking_pose();
// Utilize the walking pose for animation or game development
println!("Generated Walking Pose: {:?}", pose);
}
This code snippet generates a random walking pose, ideal for simulating movement in virtual environments. The generate_walking_pose() function provides a starting point for more complex animation sequences.
3. Simulating a Reaching Pose: rust use ai_pose_generator::PoseGenerator;
fn main() { let generator = PoseGenerator::new(); let pose = generator.generate_reaching_pose();
// Use the reaching pose for AI model training or robotics
println!("Generated Reaching Pose: {:?}", pose);
}
This example demonstrates the creation of a reaching pose. This is useful for training AI models to understand human actions or for controlling robotic arms.
4. Generating a Sitting Pose: rust use ai_pose_generator::PoseGenerator;
fn main() { let generator = PoseGenerator::new(); let pose = generator.generate_sitting_pose();
// Display or process the sitting pose
println!("Generated Sitting Pose: {:?}", pose);
}
This code generates a sitting pose, which can be used for virtual character interactions or simulations.
5. Customizing Poses (Future Enhancement):
(This is a placeholder for future functionality. The API to support this does not currently exist but illustrates intent.) rust // Example of a potential future API for customization // use ai_pose_generator::PoseGenerator; // use ai_pose_generator::Joint;
// fn main() { // let mut generator = PoseGenerator::new(); // let mut pose = generator.generate_standing_pose();
// // Manually adjust the position of a specific joint (e.g., the left elbow) // pose.joints[Joint::LeftElbow] = (0.5, 0.7, 0.2);
// println!("Customized Pose: {:?}", pose); // }
This example, using hypothetical future API features, illustrates how you could potentially customize the generated poses by directly manipulating the joint coordinates. This is a demonstration of the crate's potential.
MIT
This crate is part of the ai-pose-generator ecosystem. For advanced features and enterprise-grade tools, visit: https://supermaker.ai/image/ai-pose-generator/