Crates.io | anthill-di |
lib.rs | anthill-di |
version | 1.2.4 |
source | src |
created_at | 2021-09-12 13:50:34.887892 |
updated_at | 2022-06-26 15:59:04.910091 |
description | Rust di containers system |
homepage | https://github.com/Vidrochka/anthill-di |
repository | https://github.com/Vidrochka/anthill-di |
max_upload_size | |
id | 450098 |
size | 332,894 |
Rust ioc system
The library is for deep tree of dependencies
Advantages:
loop-check
feature]debug-type-info
feature)Deficiencies:
loop-check
feature)default-features = false
)Library required Rust nightly
The components source is DependencyContext
/* creating root DependencyContext */
fn _() {
let root_context = DependencyContext::new_root()
}
There are several ways to register components
/* all way for component registration */
async fn _() {
//let root_context = DependencyContext::new_root()
// adds component, which implement Constructor trait
root_context.register_type::<SomeComponent>(DependencyLifeCycle::Transient).await.unwrap();
// adds component from closure
root_context.register_closure(|_| Ok(SomeComponent {}), DependencyLifeCycle::Transient).await.unwrap();
// adds component from async closure
root_context.register_async_closure(
move |_: crate::DependencyContext| { async move { Ok(SomeComponent {}) }},
DependencyLifeCycle::Transient
).await.unwrap();
// adds an existing component
root_context.register_instance(RwLock::new(instance)).await.unwrap();
}
Each type of component registration (except instance registration) takes 3 life times
Instance registration is always a Singleton
/* Life times */
async fn _() {
//let root_context = DependencyContext::new_root()
// instance per call
root_context.register_type::<SomeComponent>(DependencyLifeCycle::Transient).await.unwrap();
// single instance
root_context.register_type::<SomeComponent>(DependencyLifeCycle::Singleton).await.unwrap();
// instance per local context
root_context.register_type::<SomeComponent>(DependencyLifeCycle::ContextDependent).await.unwrap();
}
To register a component through a type, you need to implement Constructor trait
/* Constructor implementation */
#[async_trait_with_sync::async_trait(Sync)]
impl Constructor for SomeComponent {
async fn ctor(_: crate::DependencyContext) -> BuildDependencyResult<Self> {
Ok( Self { } )
}
}
Components are given a unique context when they are built
You can store the context in a struct field and get dependencies anywhere in the component
Nested (child) dependencies can be requested from the context
/* Resolve nested service */
#[async_trait_with_sync::async_trait(Sync)]
impl Constructor for SomeComponent {
async fn ctor(ctx: crate::DependencyContext) -> BuildDependencyResult<Self> {
Ok( Self {
nested_service1: ctx.resolve().await?,
nested_service2: ctx.resolve().await?
} )
}
}
Components context is the same as the root context, which means it can register dependencies
/* register new dependency */
#[async_trait_with_sync::async_trait(Sync)]
impl Constructor for SomeComponent {
async fn ctor(ctx: crate::DependencyContext) -> BuildDependencyResult<Self> {
ctx.register_type::<SomeComponent2>(DependencyLifeCycle::Transient).await
.map_err(|e| BuildDependencyError::AddDependencyError { err: e })?;
Ok( Self {
nested_service1: ctx.resolve::<SomeComponent2>().await?,
nested_service2: ctx.resolve().await?
} )
}
}
You can resolve the first
(by TypeId), all matching dependencies as vector
, or by TypeId
/* dependency resolving way */
async fn _() {
//let root_context = DependencyContext::new_root()
//root_context.register_type::<SomeComponent>(DependencyLifeCycle::Transient).await.unwrap();
// return first (by TypeId) component
let mut dependency = root_context.resolve::<SomeComponent>().await.unwrap();
// return all match as Vector<SomeComponent> (look at service mappings section)
let mut dependency_vector = root_context.resolve_collection::<Box<dyn SomeTrait>>().await.unwrap();
// return service with component by type_id
root_context.resolve_by_type_id::<Box<dyn GetStr>>(TypeId::of::<TransientDependency>()).await.unwrap()
}
Each life time resolve in a different way
/* dependency resolving match */
async fn _() {
//let root_context = DependencyContext::new_root()
//root_context.register_type::<SomeComponent1>(DependencyLifeCycle::Transient).await.unwrap();
//root_context.register_type::<SomeComponent2>(DependencyLifeCycle::Singleton).await.unwrap();
//root_context.register_type::<SomeComponent3>(DependencyLifeCycle::ContextDependent).await.unwrap();
// resolve transient
let mut dependency = root_context.resolve::<SomeComponent1>().await.unwrap();
// resolve singleton
let mut dependency2 = root_context.resolve::<Arc<SomeComponent2>>().await.unwrap();
// resolve local context dependency
let mut dependency3 = root_context.resolve::<Weak<SomeComponent3>>().await.unwrap();
// To get a mutable singleton you need to register with RwLock/Lock
// Constructor trait implemented by default for tokio::sync::RwLock<T>, std::sync::RwLock<T>
}
You can map a component to a service
By default, only the component's mapping to itself is created
You are not limited in the number of mappings
/* component to service mapping */
async fn _() {
//let root_context = DependencyContext::new_root()
// mapping at creation time
root_context.register_type::<SomeComponent>(DependencyLifeCycle::Transient).await.unwrap()
.map_as::<dyn SomeImplementedTrait1>().await.unwrap();
// map after creation
root_context.map_component::<SomeComponent, dyn SomeImplementedTrait2>().await.unwrap();
}
Service is resolved in Box<T>
/* lifetime resolving */
async fn _() {
//let root_context = DependencyContext::new_root()
//root_context.register_type::<SomeComponent>(DependencyLifeCycle::Transient).await.unwrap()
// .map_as::<dyn SomeImplementedTrait>().await.unwrap();
let service = root_context.resolve::<Box<dyn SomeImplementedTrait>>().await.unwrap();
}
Context dependent components live until all Arc of local context are removed
Child instance contain local context of parent
If the parent changes local context before the child instance is created, the child instance will be created with the new parent local context
You can always create a new local context, or set an old one
/* local context manipulation */
#[async_trait_with_sync::async_trait(Sync)]
impl Constructor for SomeComponent {
async fn ctor(ctx: crate::DependencyContext) -> BuildDependencyResult<Self> {
// take old local context, we can save it for using two local context
let old_context = ctx.get_context();
//instance from old local context
let instance1 = ctx.resolve::<SomeInstance>().await?;
// return new local context after create
let new_context = ctx.set_empty_context();
//instance from new local context
let instance2 = ctx.resolve::<SomeInstance>().await?;
// set old local context
ctx.set_context(old_context);
//instance from old local context
let instance3 = ctx.resolve::<SomeInstance>().await?;
Ok( Self { } )
}
}
You can delete Transient and Singleton components
/* delete component */
async fn _() {
//let root_context = DependencyContext::new_root()
//root_context.register_type::<SomeComponent>(DependencyLifeCycle::Transient).await.unwrap()
// .map_as::<dyn SomeImplementedTrait>().await.unwrap();
root_context.delete_component::<SomeComponent>().await.unwrap();
}
You can check component/service existence
/* check service */
async fn _() {
//let root_context = DependencyContext::new_root()
//root_context.register_type::<SomeComponent>(DependencyLifeCycle::Transient).await.unwrap()
// .map_as::<dyn SomeImplementedTrait>().await.unwrap();
let is_exist = root_context.is_component_exist::<TransientDependency>().await;
let is_exist = root_context.is_component_with_type_id_exist(TypeId::of::<TransientDependency>()).await;
let is_exist = root_context.is_service_exist::<Box<dyn SomeImplementedTrait>>().await;
let is_exist = root_context.is_service_with_type_id_exist(TypeId::of::<Box<dyn SomeImplementedTrait>>()).await;
}
Global context verifies link of the requested dependencies and return error in case of a circular dependency
If the check is successful, all subsequent requests for this pair link will not check for cycling
You can disable this behavior with loop-check
feature
You can debug inner state
If you add debug-type-info
feature output will contain some addition type_info fields
async fn _() {
let root_context = DependencyContext::new_root()
root_context.register_type::<SomeComponent>(DependencyLifeCycle::Transient).await.unwrap()
.map_as::<dyn SomeImplementedTrait>().await.unwrap();
println!("{root_context:#?}");
}
use anthill_di::{
Constructor,
types::BuildDependencyResult,
DependencyContext,
DependencyLifeCycle
};
struct TransientDependency1 {
pub d1: TransientDependency2,
pub d2: TransientDependency2,
}
#[async_trait_with_sync::async_trait(Sync)]
impl Constructor for TransientDependency1 {
async fn ctor(ctx: DependencyContext) -> BuildDependencyResult<Self> {
Ok(Self {
d1: ctx.resolve().await?,
d2: ctx.resolve().await?,
})
}
}
struct TransientDependency2 {
pub str: String,
}
#[async_trait_with_sync::async_trait(Sync)]
impl Constructor for TransientDependency2 {
async fn ctor(_: DependencyContext) -> BuildDependencyResult<Self> {
Ok(Self { str: "test".to_string() })
}
}
#[tokio::main]
fn main() {
let root_context = DependencyContext::new_root();
root_context.register_type::<TransientDependency1>(DependencyLifeCycle::Transient).await.unwrap();
root_context.register_type::<TransientDependency2>(DependencyLifeCycle::Transient).await.unwrap();
let dependency = root_context.resolve::<TransientDependency1>().await.unwrap();
assert_eq!(dependency.d1.str, "test".to_string());
assert_eq!(dependency.d2.str, "test".to_string());
}
Test on i5 6500, 24gb
settings | transient set | transient get* | transient delete | singleton set | singleton get* | singleton delete | context dependent set | context dependent get* |
---|---|---|---|---|---|---|---|---|
sync mode | ~2,1us | ~5,9us | ~1,9us | ~2,1us | ~4,5us | ~2us | ~2us | ~4,9us |
sync mode + loop-check | ~2,2us | ~6us | ~2us | ~2,3us | ~4,8us | ~2,5us | ~2,3us | ~5us |
async mode | ~1,6us | ~6,4us | ~2.3us | ~1,8us | ~4,8us | ~2,4us | ~1,8us | ~5,3us |
async mode + loop-check | ~1,8us | ~6,4us | ~2,6us | ~2us | ~4,8us | ~2,7us | ~2us | ~5,3us |
* first request check cycling and then save result as checked, next requests +/- equal no loop-check versions
loop-check
- check cycled resolve [enable by default]debug-type-info
- add some addition TypeInfo
fields, for extended debug displayasync-mode
- switch to async mode, if disable, all function will be no async [enable by default]blocking
- add blocking_
function versions, required async-mode