aoe2rec-js

Crates.ioaoe2rec-js
lib.rsaoe2rec-js
version
sourcesrc
created_at2025-02-05 22:01:49.270105+00
updated_at2025-04-11 14:52:44.483618+00
descriptionWASM version of aoe2rec to parse Age of Empires II: Definitive Edition recorded games in the browser
homepage
repository
max_upload_size
id1544773
Cargo.toml error:TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include`
size0
Stéphane Bisinger (Kjir)

documentation

README

Age of Empires 2 Record parser

This is a WASM library to parse Age of Empires 2 DE save games

Usage

To use the library, pass a ArrayBuffer to the parse_rec function. Example:

<input type="file" id="fileElem">
import { parse_rec } from "aoe2rec-js";

const fileElem = document.getElementById("fileElem");
fileElem.addEventListener("change", event => {
  const files = (event.target as HTMLInputElement).files
  if (!files) {
    replayFile.value = null
    return
  }
  const file = files[0]
  const reader = new FileReader();
  reader.addEventListener('loadend', (event) => {
    try {
      const rec = parse_rec(event.target.result);
    } catch (error) {
      // It's important to catch errors because not all recs are guaranteed to parse correctly
      console.error("Failed to parse game");
    };
  }, false);
  reader.readAsArrayBuffer(file);

}, false);
Commit count: 0

cargo fmt