Crates.io | aoe2rec-js |
lib.rs | aoe2rec-js |
version | |
source | src |
created_at | 2025-02-05 22:01:49.270105+00 |
updated_at | 2025-04-11 14:52:44.483618+00 |
description | WASM version of aoe2rec to parse Age of Empires II: Definitive Edition recorded games in the browser |
homepage | |
repository | |
max_upload_size | |
id | 1544773 |
Cargo.toml error: | TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
This is a WASM library to parse Age of Empires 2 DE save games
To use the library, pass a ArrayBuffer to the parse_rec
function. Example:
<input type="file" id="fileElem">
import { parse_rec } from "aoe2rec-js";
const fileElem = document.getElementById("fileElem");
fileElem.addEventListener("change", event => {
const files = (event.target as HTMLInputElement).files
if (!files) {
replayFile.value = null
return
}
const file = files[0]
const reader = new FileReader();
reader.addEventListener('loadend', (event) => {
try {
const rec = parse_rec(event.target.result);
} catch (error) {
// It's important to catch errors because not all recs are guaranteed to parse correctly
console.error("Failed to parse game");
};
}, false);
reader.readAsArrayBuffer(file);
}, false);