ascending_graphics

Crates.ioascending_graphics
lib.rsascending_graphics
version
sourcesrc
created_at2024-03-20 13:53:25.458059
updated_at2024-12-06 16:06:24.892141
descriptionA graphical rendering library for 2D, using wgpu and winit.
homepage
repositoryhttps://github.com/AscendingCreations/AscendingLibraries
max_upload_size
id1180506
Cargo.toml error:TOML parse error at line 21, column 1 | 21 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include`
size0
Andrew Wheeler(Genusis) (genusistimelord)

documentation

https://docs.rs/ascending_graphics

README

Ascending Graphics

https://crates.io/crates/ascending_graphics Docs PRs Welcomed Discord Server

📑 Overview

A 2D extendable rendering library using WGPU and Winit.

  • WGPU Backend.
  • Winit for windows and inputs.
  • Buffered Sorted Rendering.
  • Render Images
  • Render Basic Lighting
  • Render Shapes via lyon
  • Render Optimized Rectangle with Corner Rounding and image support.
  • Render Text using cosmic-text.
  • Optimized Map Renderer. (see examples).
  • Atlas System with Texture Arrays and texture defragmentation support.
  • Tilesheet loader to help with 2D tiles to Textures.
  • Supports both Instance Buffers and Vertex Buffers.
  • Extendable

🚨 Help

If you need help with this library or have suggestions please go to our Discord Group

🔎 Examples

Ascending Client Client showcase

Ascending Map Editor

Render Demo

Demo showcase

Commit count: 164

cargo fmt