| Crates.io | aspeng |
| lib.rs | aspeng |
| version | 0.1.1 |
| created_at | 2025-11-09 06:37:06.532003+00 |
| updated_at | 2025-11-09 06:39:22.53121+00 |
| description | A simple game engine built around the ECS architecture |
| homepage | |
| repository | https://github.com/jwjbadger/aspen/ |
| max_upload_size | |
| id | 1923724 |
| size | 6,059,831 |
This is a complete work in progress! Please feel free to reach out if you have any questions. Screenshots and actual documentation coming soon :)
Please beware that as this project is a work in progress, it will be relatively volatile in changes and should be used with extreme caution in its current state.
A simple (in progress) WGPU-based game engine built in Rust and focused on customization especially in the realm of physics-based simulation. It relates entities and components as archetypes.
The core features are based on the goals of the engine as follows:
You really shouldn't be using this library at the moment as it is in a very limited beta state. Please check back later or read over the examples to look for anything interesting.