Crates.io | async-spin-sleep |
lib.rs | async-spin-sleep |
version | 0.5.1 |
source | src |
created_at | 2023-06-11 07:42:11.526519 |
updated_at | 2023-09-24 13:31:10.314462 |
description | A crate providing a highly accurate asynchronous timer for multiple async tasks using spin sleep in a single thread. |
homepage | |
repository | https://github.com/kang-sw/async-spin-sleep-rs |
max_upload_size | |
id | 887277 |
size | 41,085 |
High-resolution asynchronous spin-timer driver
The async-spin-sleep
library offers an efficient method to leverage the advantages of a high-resolution timer through a spin loop
, catering to numerous asynchronous tasks with minimal overhead.
use futures::executor::block_on;
use std::time::{Duration, Instant};
let (handle, driver) = async_spin_sleep::create();
std::thread::spawn(driver);
block_on(async {
let begin = Instant::now();
let overslept = handle.sleep_for(Duration::from_millis(100)).await;
assert!(begin.elapsed() >= Duration::from_millis(100));
println!("t: {:?}, overslept: {:?}", begin.elapsed(), overslept);
});
Certain applications, such as real-time system implementations on standard PC hardware, media output, or hardware interaction, often demand high-resolution timers. Conventional operating systems like Windows have a timer resolution of around 20ms, which might be insufficient for time-sensitive applications.
A common solution to this challenge is to employ a spin-loop
, a busy-wait technique that consumes 100% of a CPU core's time for precise timing measurements. However, when multiple contexts demand similar time precision, simultaneous spin-loop
usage can significantly stress the system.
async-spin-sleep
alleviates this issue by running a dedicated timer driver, utilizing a spin-loop
from a single thread. This thread awakens asynchronous tasks at precise moments. This approach maintains a core fully occupied for a time span shorter than the OS's scheduler resolution, similar to a conventional spin-loop
, yet enables sharing of this resource among numerous asynchronous tasks.
Refer to the documentation.
Licensed under either of the following: