audio

Crates.ioaudio
lib.rsaudio
version0.2.0
sourcesrc
created_at2014-11-21 10:22:24.90494
updated_at2023-12-04 19:52:48.89193
descriptionA crate for working with audio in Rust
homepagehttps://github.com/udoprog/audio
repositoryhttps://github.com/udoprog/audio
max_upload_size
id265
size245,994
John-John Tedro (udoprog)

documentation

https://docs.rs/audio

README

audio

github crates.io docs.rs build status

A crate for working with audio in Rust.

This is made up of several parts, each can be used independently of each other:

  • audio-core - The core crate, which defines traits that allows for interacting with audio buffers independent of their layout in memory.
  • audio - This crate, which provides a collection of high-quality audio buffers which implements the traits provided in audio-core.
  • audio-device - A crate for interacting with audio devices in idiomatic Rust.
  • audio-generator - A crate for generating audio.

Audio buffers provided by this crate have zero or more channels that can be iterated over. A channel is simply a sequence of samples. The samples within each channel at one moment in time are a frame. A buffer can store channels in various ways in memory, as detailed in the next section.


Buffers

This crate provides several structs for storing buffers of multichannel audio. The examples represent how the two channels [1, 2, 3, 4] and [5, 6, 7, 8] are stored in memory:

  • Dynamic: each channel is stored in its own heap allocation. So [1, 2, 3, 4] and [5, 6, 7, 8]. This may be more performant when resizing freqently. Generally prefer one of the other buffer types for better CPU cache locality.
  • Interleaved: samples of each channel are interleaved in one heap allocation. So [1, 5, 2, 6, 3, 7, 4, 8].
  • Sequential: each channel is stored one after the other in one heap allocation. So [1, 2, 3, 4, 5, 6, 7, 8].

These all implement the Buf and BufMut traits, allowing library authors to abstract over any one specific format. The exact channel and frame count of a buffer is known as its topology. The following example allocates buffers with 4 frames and 2 channels. The buffers are arranged in memory differently, but data is copied into them using the same API.

use audio::{BufMut, ChannelMut};

let mut dynamic = audio::dynamic![[0i16; 4]; 2];
let mut interleaved = audio::interleaved![[0i16; 4]; 2];
let mut sequential = audio::sequential![[0i16; 4]; 2];

audio::channel::copy_iter(0i16.., dynamic.get_mut(0).unwrap());
audio::channel::copy_iter(0i16.., interleaved.get_mut(0).unwrap());
audio::channel::copy_iter(0i16.., sequential.get_mut(0).unwrap());

We also support wrapping external buffers so that they can interoperate like other audio buffers.


Example: play-mp3

Play an mp3 file with minimp3-rs, cpal, and rubato for resampling.

This example can handle with any channel and sample rate configuration.

cargo run --release --package audio-examples --bin play-mp3 -- path/to/file.mp3

Examples

use rand::Rng;

let mut buf = audio::buf::Dynamic::<f32>::new();

buf.resize_channels(2);
buf.resize_frames(2048);

/// Fill both channels with random noise.
let mut rng = rand::thread_rng();
rng.fill(&mut buf[0]);
rng.fill(&mut buf[1]);

For convenience we also provide several macros for constructing various forms of dynamic audio buffers. These should mostly be used for testing.

let mut buf = audio::buf::Dynamic::<f32>::with_topology(4, 8);

for mut channel in &mut buf {
    for f in channel.iter_mut() {
        *f = 2.0;
    }
}

assert_eq! {
    buf,
    audio::dynamic![[2.0; 8]; 4],
};

assert_eq! {
    buf,
    audio::dynamic![[2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0]; 4],
};
Commit count: 209

cargo fmt