Crates.io | audio_overlay |
lib.rs | audio_overlay |
version | 0.1.5 |
source | src |
created_at | 2023-03-17 20:33:52.423795 |
updated_at | 2023-05-30 14:47:06.018309 |
description | Overlay one audio sample array onto another |
homepage | https://github.com/subalterngames/audio_overlay |
repository | https://github.com/subalterngames/audio_overlay |
max_upload_size | |
id | 813085 |
size | 12,850 |
Overlay audio samples from one array onto another. You can optionally expand the destination array.
The overlay function can be used for i8, i16, i32, i64, f32, and f64.
Example implementation here. This example relies on two crates that aren't dependencies of audio_overlay
: hound
(to open .wav files and convert them into vecs) and rodio
(to play the audio sample buffer).
use rodio::{OutputStream, Sink};
use rodio::buffer::SamplesBuffer;
use hound;
use audio_overlay::overlay;
fn main()
{
// Set the framerate.
let framerate: u32 = 44100;
// Load the audio clips.
// Source: https://archive.org/download/NasaApollo11OnboardRecordings/11_highlight_2.ogg
let src: Vec<i16> = hound::WavReader::open("src.wav").unwrap().samples::<i16>().map(|s| s.unwrap()).collect::<Vec<i16>>();
// Source: https://archive.org/download/airship1904/airship1904.ogg
let mut dst: Vec<i16> = hound::WavReader::open("dst.wav").unwrap().samples::<i16>().map(|s| s.unwrap()).collect::<Vec<i16>>();
// Overlay the audio clips. The src clip will start 1.0 seconds after dst begins.
overlay(src.as_slice(), &mut dst, 1.0, framerate, true);
// Play the audio clips. Source: https://docs.rs/rodio/latest/rodio
let (_stream, stream_handle) = OutputStream::try_default().unwrap();
let source = SamplesBuffer::new(1, framerate, dst);
let sink = Sink::try_new(&stream_handle).unwrap();
sink.append(source);
sink.sleep_until_end();
}