audioadapter

Crates.ioaudioadapter
lib.rsaudioadapter
version2.0.0
created_at2024-10-16 20:10:33.573247+00
updated_at2025-12-08 21:21:16.500193+00
descriptionA library for making it easier to work with buffers of audio data
homepage
repositoryhttps://github.com/HEnquist/audioadapter-rs
max_upload_size
id1412286
size65,288
Henrik Enquist (HEnquist)

documentation

README

audioadapter

The audioadapter library simplifies working with audio data buffers.

Audio data can vary in layout and numerical representation. This crate bridges these differences, handling both layout and data types effectively.

The audioadapter family consists of three crates:

  • audioadapter: This crate, that provides the traits such as [Adapter] and [AdapterMut].

  • audioadapter-sample: A companion crate that provides sample format conversions as well as extensions to the standard Read and Write traits.

  • audioadapter-buffers: A companion crate that provides wrappers for various common data structures.

Background

Libraries and applications that process audio usually use a single layout for the audio data internally. If a project combines libraries that store their audio data differently, any data passed between them must be converted by copying the data from a buffer using one layout to another buffer using the other layout.

Channels and frames

When audio data has more than one channel is made up of a series of frames. A frame consists of the samples for all channels, belonging to one time point. For normal stereo, a frame consists of one sample for the left channel and one for the right, usually stored in that order.

Interleaved and sequential

When audio data is stored in a file or in memory, the data can be ordered in two main ways.

  • Keeping all samples for each channel together, and storing each channel after the previous. This is normally called sequential, non-interleaved or planar. The sample order of a stereo file with 3 frames becomes: L1, L2, L3, R1, R2, R3
  • Keeping all samples for each frame together, and storing each frame after the previous. This is normally called interleaved, and this is how the data in most audio file formats such as .wav is ordered. The sample order of a stereo file with 3 frames becomes: L1, R1, L2, R2, L3, R3

In a more general sense, the same applies when storing any multi-dimensional array in linear storage such as RAM or a file. A 2D matrix can then be stored in row-major or column-major order. The only difference here compared to a general 2D matrix is that the names row and column are replaced by the audio-specific channel and frame. Using the general notation, interleaved corresponds to frame-major order, and sequential to channel-major order.

Choosing the best order

A project that uses audioadapter supports both sequential and interleaved buffers, but depending on how the data is processed, one order may give better performance than the other.

To get the best performance, use the layout that stores the samples in memory in the same order as they are accessed during processing. This makes memory accesses very predicable, which helps the CPU cache to maximize memory throughput. If there is no obvious most common processing order, try both and measure the performance.

Interleaved

Use this if the project processes the data frame by frame, such as this dummy loop:

for frame in 0..data.frames() {
    for channel in 0..data.channels() {
        do_something(&data, channel, frame);
    }
}

Sequential

Use this if the project processes the data channel by channel:

for channel in 0..data.channels() {
    for frame in 0..data.frames() {
        do_something(&data, channel, frame);
    }
}

Abstracting the data layout and sample format

This module provides the traits [Adapter] and [AdapterMut]. These enable basic reading and writing, with methods that access the sample values indirectly. This makes it possible to do implementations where the samples are converted from one format to another when reading and writing from/to the underlying data.

The crate also provides wrappers that implement the traits some or all of these traits for a number of common data structures used for storing audio data.

Any type implementing [core::clone::Clone] can be used as the type for the samples. This includes for example all the usual numeric types (u8, f32 etc), as well as arrays and vectors of numbers (Vec<i32>, [u8; 4] etc).

By accessing the audio data via the trait methods instead of indexing the data structure directly, an application or library becomes independant of how the data is stored.

The companion crate audioadapter-buffers contains wrappers that implement the audioadapter traits that allow reading and writing samples from buffers of raw bytes, with optional conversion to and from floating point values. The format conversions are performed using the audioadapter-sample crate.

Compatibility with the audio crate

The [Adapter] and [AdapterMut] traits are implemented for buffers implementing the [audio_core::Buf], [audio_core::BufMut] and [audio_core::ExactSizeBuf] traits from the audio crate. This is enabled via the audio Cargo feature, which is enabled by default.

Example: Create a buffer and access it using [Adapter] methods.

use audioadapter::Adapter;
use audio;

let buf: audio::buf::Interleaved<i32> = audio::buf::Interleaved::with_topology(2, 4);
# #[cfg(feature = "audio")]
buf.read_sample(0,0);

Supporting new data structures

The required trait methods are simple, in order to make is easy to implement them for new data structures. The tests of this crate includes a minimal implementation called MinimalAdapter, that is based on a normal vector.

The [Adapter] and [AdapterMut] traits provide default implementations for the functions that read and write slices. These loop over the elements to read or write and clone element by element. These may be overriden if the wrapped data structure provides a more efficient way of cloning the data, such as [slice::clone_from_slice()].

See also the custom_adapter example. This shows a minimal implementation of [Adapter] for a vector of strings.

Using without the standard library

The audioadapter traits do not require the standard library, and can therefore be used in no_std environments.

License: MIT

Commit count: 132

cargo fmt