| Crates.io | baby_shark |
| lib.rs | baby_shark |
| version | 0.3.12 |
| created_at | 2023-03-12 11:17:09.114797+00 |
| updated_at | 2025-09-14 10:46:40.036939+00 |
| description | Geometry processing library |
| homepage | https://github.com/dima634/baby_shark |
| repository | https://github.com/dima634/baby_shark |
| max_upload_size | |
| id | 807965 |
| size | 734,144 |
The library supports reading and writing mesh files in multiple formats with automatic format detection based on file extension:
The read_from_file and write_to_file functions automatically detect the format from the file extension and use the appropriate reader/writer.
use std::path::Path;
use baby_shark::{
io::{read_from_file, write_to_file},
mesh::corner_table::prelude::CornerTableF
};
fn main() {
// Read mesh - format automatically detected from extension
let mesh: CornerTableF = read_from_file(Path::new("./input.stl"))
.expect("Failed to read mesh file");
// Write mesh - format automatically detected from extension
write_to_file(&mesh, Path::new("./output.obj"))
.expect("Failed to write mesh file");
}
For more control, you can use format-specific readers and writers directly:
use baby_shark::io::{StlReader, StlWriter, ObjReader};
// Using specific readers
let mut stl_reader = StlReader::default();
let mesh = stl_reader.read_from_file(Path::new("./mesh.stl"))?;
let mut obj_reader = ObjReader::default();
let mesh = obj_reader.read_from_file(Path::new("./mesh.obj"))?;
// Using specific writers
let stl_writer = StlWriter::default();
stl_writer.write_to_file(&mesh, Path::new("./output.stl"))?;
Boolean operations are a set of operations that can be performed on volumes to combine or modify their shapes. The supported boolean operations in this library are:
These boolean operations can be useful in various applications, such as creating complex shapes by combining simpler shapes, removing unwanted parts from a volume, or finding the intersection between two volumes.
| Subtract | Union |
|---|---|
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The volume offsetting allows for the expansion or contraction of a model shape, serving various applications like CNC machining, collision detection, and rapid prototyping. It's a vital tool in model generation and toolpath creation. Inwards and outwards offsets are supported.
Voxel remeshing is a computational process used in computer graphics to reconstruct or optimize the topology of a three-dimensional (3D) model. Voxels are volumetric pixels that make up the 3D space, and remeshing involves reorganizing these voxels to create a more uniform and well-defined mesh structure. Also, it comes with the benefit of removing overlapping geometry, a valuable asset in sculpting applications.
This algorithm incrementally performs simple operations such as edge splits, edge collapses, edge flips, and Laplacian smoothing.
All the vertices of the remeshed patch are reprojected to
the original surface to keep a good approximation of the input.
Any of those operations can be turned off using appropriate method (with_<operation>(false)).
This library implements incremental edge decimation algorithm. On each iteration edge with lowest collapse cost is collapsed. Several stop condition are supported:
Mesh deformation is a technique for smoothly modifying the shape of 3D meshes by specifying target positions for certain vertices while maintaining the overall structure and quality of the mesh. This library implements a robust deformation system that uses handle regions (vertices with known target positions) and regions of interest (vertices that should be deformed) to create natural-looking deformations.
The deformation algorithm works by:
This is particularly useful for applications like shape morphing, interactive modeling, and mesh editing where you need to maintain surface smoothness while achieving specific shape changes.