Crates.io | bevy-firebase-firestore |
lib.rs | bevy-firebase-firestore |
version | 0.1.0 |
source | src |
created_at | 2023-09-06 08:11:08.866338 |
updated_at | 2023-09-06 08:11:08.866338 |
description | firebase firestore for the bevy game engine |
homepage | https://bytemunch.dev/projects/bevy-firebase |
repository | https://github.com/bytemunch/bevy-firebase |
max_upload_size | |
id | 965082 |
size | 50,357,207 |
Google Firebase Firestore integration for Bevy.
Currently only implements Google + GitHub OAuth2 and a limited subset of Firestore operations.
This is very very not battle-tested, and you will be trusting the plugin with API keys that can be used to rack up some serious bills if you're not careful. Check docs to see how to set up Firestore with an emulator.
Your keys will either be embedded in the distributed binary, or provided as separate files, but no matter which they will need to be essentially public. Ensure your GCP is prepared for this.
This crate is massive. I'm pretty sure it's due to depending on googleapis, I'll be looking in to shrinking it down by finalising the API code next release.
cargo add bevy-firebase-firestore
Requires bevy-tokio-tasks
for the tonic crate to work. Removing dependencies is a TODO, I just don't know Rust well enough yet.
Targets Bevy 0.11.0
Create a Firebase project and note your ProjectID and client ID and Secret.
Place the client keys in a keys.ron
in the root of your project, and add keys.ron
to your .gitignore
.
The keys.ron
should be formatted as so:
{
Github: Some(("YOUR-GITHUB-CLIENT-ID","YOUR-GITHUB-CLIENT-SECRET")),
Google: Some(("YOUR-GOOGLE-CLIENT-ID-STRING.apps.googleusercontent.com","YOUR-GOOGLE-CLIENT-SECRET"))
}
This structure will change, likely in the next release, so I'd advise against writing any tooling around it.
App::new()
// PLUGINS
.add_plugins(DefaultPlugins)
// Dependency for firestore RPC to work
.add_plugins(bevy_tokio_tasks::TokioTasksPlugin::default())
.add_plugins(bevy_firebase_auth::AuthPlugin::default())
.add_plugins(bevy_firebase_firestore::FirestorePlugin::default());
Google likes to put the required keys all over the place, with a couple of steps to set a project up. Here's a little walkthrough to get a hold of everything needed to use the plugins.
Go to this link and create a project.
Once you have created a project, go to Project Settings (In the Settings cog on the Firebase project console) and take note of the Project ID and Web API Key.
We need to create an identifier to authenticate the app with Google's backend. Go here, select your project in the top left dropdown and create a new OAuth2 credential. Name it something recognisable, and make note of the Client ID and Client Secret once it is generated.
NOTE: I have only tested with Desktop clients.
Clone repo, run git submodule init
and git submodule update
.
Apache 2.0 or MIT at user's discretion.