bevy_2dviewangle

Crates.iobevy_2dviewangle
lib.rsbevy_2dviewangle
version
sourcesrc
created_at2024-01-26 09:23:16.208264
updated_at2024-12-06 03:55:27.408276
descriptionBevy plugin for easier to switch texture base on view angles
homepage
repositoryhttps://gitlab.com/kimtinh/bevy-2dviewangle
max_upload_size
id1115343
Cargo.toml error:TOML parse error at line 25, column 1 | 25 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include`
size0
Trung Do (dothanhtrung)

documentation

README

bevy_2dviewangle

crates.io docs.rs dependency status pipeline status

Bevy plugin to easier to manage and switch texture base on view angles.

Quickstart

// Struct to store sprite sheet
#[derive(View2dCollection, Default)]
struct MyAssets {
    #[textureview(actor = "player", action = "idle", angle = "front")]
    pub idle_front: Handle<Image>,

    // If not specify actor/action, the previous value will be used
    #[textureview(angle = "back")]
    pub idle_back: Handle<Image>,

    // If the angle "right" is not defined, it will be flipped base on the "left" image
    #[textureview(angle = "left")]
    pub idle_left: Handle<Image>,

    // If angle is any, other angle which has not been defined will use this value
    #[textureview(angle = "any")]
    pub idle_any_layout: Handle<TextureAtlasLayout>,
}
// Change the sprite sheet by sending event
fn switch_sprite(
    mut actors: Query<(&mut View2dActor, Entity)>,
    mut action_event: EventWriter<ViewChanged>,
) {
    for (mut act, e) in actors.iter_mut() {
        act.action = ActionMyAssets::Idle;
        act.angle = AngleMyAssets::Right;
        action_event.send(ViewChanged { entity: e });
    }
}

Please see in examples for more detail.

This plugin can work with bevy_asset_loader too:

#[derive(AssetCollection, View2dCollection, Resource)]
pub struct MyAssets {
    #[asset(path = "frog_idle_front.png")]
    #[textureview(actor = "frog", action = "idle", angle = "front")]
    pub idle_front: Handle<Image>,

    #[asset(path = "frog_idle_back.png")]
    #[textureview(angle = "back")]
    pub idle_back: Handle<Image>,

    #[asset(path = "frog_idle_left.png")]
    #[textureview(angle = "left")]
    pub idle_left: Handle<Image>,

    #[asset(texture_atlas_layout(tile_size_x = 16, tile_size_y = 16, columns = 1, rows = 3))]
    #[textureview(angle = "any")]
    pub any_layout: Handle<TextureAtlasLayout>,
}

License

Please see LICENSE.

Compatible Bevy Versions

bevy bevy_2dviewangle
0.15 0.9, branch master
0.14 0.7-0.8
0.13 0.2-0.6
0.12 0.1
Commit count: 80

cargo fmt