Crates.io | bevy_atmosphere |
lib.rs | bevy_atmosphere |
version | |
source | src |
created_at | 2021-10-24 02:41:23.427215 |
updated_at | 2024-12-12 22:16:56.705864 |
description | A procedural sky plugin for bevy |
homepage | https://github.com/JonahPlusPlus/bevy_atmosphere |
repository | https://github.com/JonahPlusPlus/bevy_atmosphere |
max_upload_size | |
id | 470190 |
Cargo.toml error: | TOML parse error at line 23, column 1 | 23 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
A procedural sky plugin for the Bevy game engine.
use bevy::prelude::*;
use bevy_atmosphere::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, AtmospherePlugin))
.add_system(Startup, setup)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn((Camera3dBundle::default(), AtmosphereCamera::default()));
}
To learn more, read the docs or check out the examples.
For more information on the technicalities, you can check out the technical docs or check out my blog.
bevy | bevy_atmosphere |
---|---|
0.15 | 0.11-0.12 |
0.14 | 0.10 |
0.13 | 0.9 |
0.12 | 0.8 |
0.11 | 0.7 |
0.10 | 0.6 |
0.9 | 0.5 |
0.8 | 0.4 |
0.7 | 0.3 |
0.6 | 0.1 |
Versions 0.4 and higher break compatibility with WebGL by using a compute shader for efficiency.