| Crates.io | bevy_atmosphere |
| lib.rs | bevy_atmosphere |
| version | 0.13.0 |
| created_at | 2021-10-24 02:41:23.427215+00 |
| updated_at | 2025-05-06 19:22:27.618914+00 |
| description | A procedural sky plugin for bevy |
| homepage | https://github.com/JonahPlusPlus/bevy_atmosphere |
| repository | https://github.com/JonahPlusPlus/bevy_atmosphere |
| max_upload_size | |
| id | 470190 |
| size | 220,644 |
A procedural sky plugin for the Bevy game engine.

use bevy::prelude::*;
use bevy_atmosphere::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, AtmospherePlugin))
.add_system(Startup, setup)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn((Camera3dBundle::default(), AtmosphereCamera::default()));
}

To learn more, read the docs or check out the examples.
For more information on the technicalities, you can check out the technical docs or check out my blog.
| bevy | bevy_atmosphere |
|---|---|
| 0.16 | 0.13 |
| 0.15 | 0.11-0.12 |
| 0.14 | 0.10 |
| 0.13 | 0.9 |
| 0.12 | 0.8 |
| 0.11 | 0.7 |
| 0.10 | 0.6 |
| 0.9 | 0.5 |
| 0.8 | 0.4 |
| 0.7 | 0.3 |
| 0.6 | 0.1 |
Versions 0.4 and higher break compatibility with WebGL by using a compute shader for efficiency.